Ymir

Tuskarr

  • Strength

    23+2.3

  • Agility

    23+2.1

  • Intelligence

    18+1.7

Advanced Statistics

Damage: 50-54 Armor: 3.22
Movespeed: 305 Attack range: 128
Attack speed: 1.7 Health: 587
Health per level: 38 Mana: 234
Mana per level: 26

Bio

Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.

Abilities

Ice Shards

Ice Shards

Compresses 5 pieces of ice in a bowl filled with cold energy that deals damage to all enemies affected. If the ball touches an enemy hero or reaches maximum range, the pieces are released, creating a barrier for 7 seconds. Demolishing in its path the trees. The collision creates an impenetrable barrier.

 

Range: 1500

Requires mana: 100 / 105 / 110 / 115

Damage: 70 / 140 / 210 / 280

Recharge: 19 / 16 / 13 / 10

 

Notes:

— Damage type: magical.

— Damage is blocked, but the pieces of ice are not blocked by invulnerability spell.

Snow Ball

Snow Ball

Sinking into a growing snowball heading to the selected enemy. Any enemy caught under it take damage and stun. The final target takes 40 extra damage and 0.25 seconds additional stun.

 

Speed coma: 675

The radius of capture of the allies in ohms: 400

The maximum radius of ball movement: 1250

Damage: 80 / 120 / 160 / 200

Stun: 0.5 / 0.75 / 1 / 1.25

Stun on motion: 0.25 / 0.5 / 0.75 / 1

Requires mana: 75

Recharge: 21 / 20 /19 / 18

 

Notes:

— Damage type: magical.

— Damage does not pass through spell immunity. Not blocked immune allies.

— Snowball can jump over the obstacles and destroy the trees. The ball will stop rolling on the target, after 3 seconds.

— Is the ball's radius: 200+40 per second of traffic.

Frozen Sigil

Frozen Sigil

Activates the seal of frost, causing the deepest cold of winter. The sigil creates a snowstorm that slows enemies in a radius of 600. The seal can move freely. The duration of printing: 30 seconds. Printing will automatically follow Ultimate, but it can be managed.

 

The movement speed slow: 10% / 15% / 20% / 25%

The attack speed slow: 30% / 40% / 50% / 60%

Health print (strikes): 3 / 3 / 4 / 4

Requires mana: 75

Recharge: 50

 

Notes:

— Locked invulnerability spell.

— Aura lingers for 0.5 seconds.

Walrus Punch

Walrus Punch

ЯндексПереводчик

Prepares his mighty Walrus Punch: when the next attack will be in 3.5 times more damage with the target indicator, and up in the air. After landing, the victim will be slowed by 40% and will take damage. From Walrus Punch is impossible to avoid. Shock can be applied within 10 seconds after activating the ability. The ability to improve an artifact Aghanim's Scepter: adds the ability Warlus Kick.

Time in the air: 1
Slow duration: 2 / 3 / 4
Requires mana 50 / 75 / 100
Recharge: 20 / 16 / 12

Notes:
— Damage type: physical.
— Not blocked by invulnerability spell.
— Not blocked by Linken's Sphere.
Not a unique attack modifier.
— After buying Aghanim's Scepter Tuskarr can't throw or sell it.

Walrus Kick

Walrus Kick

Repels the target of 900 units. After the kick the victim for 5 seconds, slowing by 40% and takes damage .

 

The knockback range: 900

Slow duration: 5

Damage: 200

Recharge: 12

 

Notes:

— Damage type: magical.

— Damage is blocked by spell immunity. Push is not blocked.

— Blocked by Linken's Sphere.

— Ability appears after buying Aghanim's Scepter.