+61 KZ САЛАМАЛЕЙКУМ

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Skywrath Mage

Dragonus

  • Strength

    19+1.5

  • Agility

    13+0.8

  • Intelligence

    27+3.6

Advanced Statistics

Damage: 39-49 Armor: 0
Movespeed: 325 Attack range: 600
Attack speed: 1.7 Health: 511
Health per level: 19 Mana: 351
Mana per level: 39

Bio

Dragonus is a skilled sorcerer, who has a mystical origin. He joined the Sentinel army during the war. This character is legendary, and rumor has it, he is descended from an ancient family of Bloodthirsty Elves, who had an incredible art in the world of magic. His knowledge and experience allow us to permanently block any other magic. Flash, which he uses incinerates the opponent for a few seconds. Over the years he has gained respect among the allies.

Abilities

Arcane Bolt

Arcane Bolt

Fires a bolt of energy, dealing damage to enemies. To the primary damage is added 1.6 x from its intelligence.

 

Range: 800

Base damage: 60 / 80 / 100 / 120

The bonus damage from intelligence: 1.6 x

Requires mana: 70

Recharge: 5 / 4 / 3 / 2

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Blocked by Linken's Sphere.

— Gives vision in a 325 radius around the projectile. The projectile moves at a speed of 500.

Concussive Shot

Concussive Shot

With the help of dracona intuition emits a ball of magical lightning at the closest visible hero. In the collision, the ball explodes, slowing enemies for 4 seconds and dealing damage. Does not work, if there is no enemy hero or it is not visible.

 

Range: 1600

Slowing: 30% / 35% / 40% / 45%

Area of effect: 200

Slow duration: 4

Damage: 60 / 120 / 180 / 240

Requires mana: 110

Recharge: 18 / 16 / 14 / 12

 

Notes:

— Damage type: magical.

— Locked invulnerability spell, but a flying projectile still responds to characters with the invulnerability spell.

— Provides flying vision 300.

— Does not react to illusions, characters in a «fog of war» and «invisible».

Ancient Seal

Ancient Seal

The enemy draws a mystical rune that increases all magic damage against him and thwarts all his attempts to cast spells for a few seconds.

 

Range: 700

DOP. magic damage: 30% / 35% / 40% / 45%

Duration: 3 / 4 / 5 / 6

Requires mana: 80 / 90 / 100 / 110

Cooldown: 14

 

Notes:

— Locked invulnerability spell.

— Blocked by Linken's Sphere.

— Imposes silence after being thrown on the enemy.

Mystic Flare

Mystic Flare

Uses his ultimate magical ability to create accurate and powerful mystic field. Deals massive damage distributed evenly among all heroes in the area. No effect on creeps. The ability to improve an artifact Aghanim's Scepter: reduces cooldown.

 

Cast range: 1200

The affected area: 170

Duration: 2.4

Damage: 600 / 1000 / 1400

Requires mana: 350 / 575 / 800

Recharge: 60 / 40 / 20

Cooldown with Aghanim's Scepter: 20 / 10 / 0

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Mystic Flare damage is not distributed between the characters that are immune to spells.

— Completely ignored the illusions and creeps-heroes.