Invoker

Kael

  • Strength

    19+1.7

  • Agility

    20+1.9

  • Intelligence

    22+4

Advanced Statistics

Damage: 35-41 Armor: 2
Movespeed: 280 Attack range: 600
Attack speed: 1.7 Health: 511
Health per level: 38 Mana: 286
Mana per level: 52

Bio

Quas. Wex. Exort. The essence of the storm. Heart of the storm. Soul of the Phoenix. After his people were broken and scattered throughout the world, Kael is observed only for the remnants of his once great world. Wanting revenge, he signed a Treaty with the King of the Dead, sold his soul in exchange for almost limitless possibilities. Now fighting, he can control by the elements of nature. It can combine the elements into deadly incantations, tearing apart the heavens and smashing the ground in fits of rage. The genius of his mind knows no bounds, and soon the Sentinel will know the wrath of his anger.

Abilities

Quas

Quas

Encourages particle elements Quas. Each of these particles increases the health regeneration of the hero for each ability level. A study of this ability permanently gives +2 to Strength.

 

Gives areas Quas when using: 1

Extra strength: 2 / 4 / 6 / 8 / 10 / 12 / 14

Health regeneration for the area: 1 / 2 / 3 / 4 / 5 / 6 / 7

 

Notes:

— Not blocked by invulnerability spell.

— Can be used by illusions (including Hybrid).

— Quas does not interrupt channeled abilities Invoker during use. Ie you can use the teleport and then click the ability. Teleport is not interrupted.

— The animation ability is missing.

Invoker can have only 3 spheres. These spheres whirl around Invoker and visible to all.

Wex

Wex

Encourages particle elements Wex. Each of these particles adds for every level of ability and attack speed, and movement speed. A study of this ability permanently gives +2 to Dexterity.

 

Gives areas Wex when using: 1

Additional dexterity: 2 / 4 / 6 / 8 / 10 / 12 / 14

Bonus movement speed per instance: 1% / 2% / 3% / 4% / 5% / 6%/ 7%

Bonus attack speed per instance: 2 / 4 / 6 / 8 / 10 / 12 / 14

 

Notes:

— Not blocked by invulnerability spell.

— Can be used by illusions (including Hybrid).

— Wex does not interrupt channeled abilities Invoker during use.

— The animation ability is missing.

Invoker can have only 3 spheres. These spheres whirl around Invoker and visible to all.

Exort

Exort

Encourages particle elements Exort. Each of these particles adds for every level of ability damage to the hero's attack. A study of this ability permanently gives +2 to Intelligence.

 

Gives areas Exort when using: 1

Additional intelligence: 2 / 4 / 6 / 8 / 10 / 12 / 14

Additional damage per instance: 3 / 6 / 9 / 12 / 15 / 18 / 21

 

Notes:

— Not blocked by invulnerability spell.

— Can be used by illusions (including Hybrid).

— Exort does not interrupt channeled abilities Invoker during use.

— The animation ability is missing.

Invoker can have only 3 spheres. These spheres whirl around Invoker and visible to all.

Invoke

Invoke

Combines the properties of the elements, controlled at the moment, creates a new spell. Designed the spell depends on the combination of particles Quas, Wex, Exort. The ability to improve an artifact Aghanim's Scepter: Decreases cooldown and removes the mana cost from Invoke. And adds one level of Quas, Wex, and Exort to all spells invoked with Invoke.

 

Requires mana: 20 / 40 / 60 / 80

Requires mana with Aghanim's Scepter: 0

Recharge: 22 / 17 / 12 / 5

Cooldown with Aghanim's Scepter: 16 / 8 / 4 / 2

 

Notes:

— The ability to have a list which shows the desired combination for each caused by ability.

— Animation ability, but it can interrupt the reading of the spells Invoker.

— Call order does not matter.

— When it involves two spells, creating a new spell replaces the older spell.

— Improved with Aghanim's Scepter does not improve the passive bonuses provided by Quas, Wex and Exort. It causes spells to consider them 1 level higher than they are. This means that it does not provide any opportunities Invoker Quas, Wex, and Exort, if they have not learned.

— After buying Aghanim's Scepter Invoker can't throw or sell it.

Sun Strike

Sun Strike

Caused a pillar of fire in the specified area of the map after 1.7 seconds after using this ability. Causes from 100 to 475 damage, depending on the level of Exort, enemies in radius.

 

Cast range: global

Radius: 200

Damage (Exort): 100 / 162.5 / 225 / 287.5 / 350 / 412.5 / 475 (with Aghanim's Scepter — 537.5)

Requires mana: 200

Recharge: 25

 

Notes:

— Damage type: pure.

— Locked invulnerability spell.

— The ability triggers when Invoker 3 instances of Exort.

— Animation ability, but it can interrupt the reading of the spells Invoker.

— Damage is distributed evenly among all affected units within the target area, including creeps. All undamaged units do not absorb any damage.

— Does not affect wards, buildings, invulnerable or hidden units. Works on ancient creeps, creeps, heroes and Roshan.

— Provides overview of within 300 of target point within 5.5 seconds after the pronunciation.

Formula abilities:

Damage: 37.5 + (62.5 * Exort)

Chaos Meteor

Chaos Meteor

At a specified point falls meteorite. After the fall, the meteor rolls forward dealing up to 325 damage per second (depending on level of Exort) at a distance of up to 1550 (depending on level of Wex). Causes little collateral damage to units that will take damage.

 

Cast range: 700

Radius: 275

Distance (Wex): 465 / 615 / 765 / 915 / 1065 / 1215 / 1365 (with Aghanim's Scepter — 1550)

Damage (Exort): 57.5 / 75 / 92.5 / 110 / 127.5 / 145 / 162.5 (with Aghanim's Scepter — 180)

Burn damage per second (Exort): 11.5 / 15 / 18.5 / 22 / 25.5 / 29 / 32.5 (with Aghanim's Scepter — 36)

The duration of the burn: 3

Recharge: 55

Requires mana: 200

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— The ability triggers when Invoker 2 instances of Exort and 1 Wex instance.

— Animation ability, but it can interrupt the reading of the spells Invoker.

— Meteor has a delay after use in 1.3 seconds. Does not affect the position of the Invoker, i.e., the meteor will be delayed exactly at the point of application.

— After landing, the meteor deals damage from landing and burn units within its radius of action. The damage from landing and a burn unit can reach up to 11 times at a maximum level.

— Works on creeps, heroes, ancients or Roshan.

— Meteor provides an overview of 400, while it's rolling.

Formula abilities:

Burn damage per second: 8 + (3.5 * Exort)

Damage from landing in each interval: 40 + (17.5 * Exort)

Travel distance: 315 + (150 * Wex).

 

Forged Spirit

Forged Spirit

Invoker creates the spirit, armor, damage and health based on level of Exort and mana, life expectancy and attack range at the level of Quas. Burning attack element is able to melt the armor of enemies by 1 unit with each hit, up to a maximum of -10, for 5 seconds. Leveling Quas and Exort, Invoker is capable of creating 2 of the spirit instead of one.

 

The spirits damage (Exort): 29 / 38 / 47 / 56 / 65 / 74 / 83 (with Aghanim's Scepter — 92)

The spirits attack range (Quas): 300 / 365 / 430 / 495 / 560 / 625 / 690 (with Aghanim's Scepter — 755)

Health spirits (Exort): 300 / 400 / 500 / 600 / 700 / 800 / 900 (with Aghanim's Scepter — 1000)

The spirits of mana (Quas): 100 / 150 / 200 / 250 / 300 / 350 / 400 (with Aghanim's Scepter — 450)

Armor of the spirits (Exort): 0 / 1 / 2 / 3 / 4 / 5 / 6 (with Aghanim's Scepter — 7)

The duration of the spirits (Quas): 20 / 30 / 40 / 50 / 60 / 70 / 80 (with Aghanim's Scepter — 90)

Requires mana: 75

Recharge: 30

 

Notes:

— Damage type: physical.

— The ability triggers when Invoker 2 instances of Exort and 1 instance of Quas.

— Animation ability, but it can interrupt the reading of the spells Invoker.

— Replaces the spirits of the previous call.

To call the two Forged Spirit, you need to Exort and Quas was above 4th level.

— Forged Spirits possess Melting Strike ability that each strike reduces defense by 1.

Formula abilities:

Spirits duration: 10 + (10 * Quas)

Armor of the spirits: -1 + (1 * Exort)

Maximum mana: 50 + (50 * Quas)

Spirit health: 200 + (100 * Exort)

Attack range Ghost: 235 + (65 * Quas)

Damage from spirit: 12 + (10 * Exort)

 

Cold Snap

Cold Snap

Freezes the target on time depending on the level of Quas. Any attack on the target launches a trigger that stuns the target for 0.4 seconds and deals additional damage. The frequency of a trigger depends on Quas.

 

The damage (Quas): 7 / 14 / 21 / 28 / 35 / 42 / 49 (with Aghanim's Scepter — 56)

Freeze cooldown (Quas): 0.77 / 0.74 / 0.71 / 0.69 / 0.66 / 0.63 / 0.60 (with Aghanim's Scepter — 0.57)

Duration (Quas): 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6

Freeze duration: 0.4

Requires mana: 100

Recharge: 20

 

Notes:

— Damage type: magical.

— Locked invulnerability spell. Not stuns and does damage, if the effect was put before the invulnerability spell.

— The ability triggers when Invoker 3 instances of Quas.

— Animation ability, but it can interrupt the reading of the spells Invoker.

— Cold Snap does not trigger when dealing damage to yourself, as well as when damage is received, marked «reduction of health».

Formula abilities:

Damage from freezing: 7 * Quas

Duration: 2,5 + (0.5 * Quas)

The frequency of freezing: 0,8 — (0.03 * Quas)

 

Ghost Walk

Ghost Walk

Invoker becomes invisible for 100 seconds or until attack or use abilities. Movement speed changes depending on the current level of Wex. The movement speed of all nearby enemies slows down depending on the level of Quas.

 

Slowing the speed of enemies (Quas): 20% / 25% / 30% / 35% / 40% / 45% / 50% (with Aghanim's Scepter — 55%)

Own speed (Wex): -30% / -20% / -10% / 0 / +10% / +20% / +30% (with Aghanim's Scepter +40%)

Requires mana: 200

Cooldown: 35

 

Notes:

— Not blocked by invulnerability spell.

— The ability triggers when Invoker 2 copies of Quas and 1 Wex instance.

— Does not interrupt channeled abilities Invoker during use. Ie you can use the teleport and then click the ability. Teleport is not interrupted.

— Debuff aura persists for 2 seconds.

— Ghost Walk allows the Invoker to pass through units, including wards, but not the buildings.

Formula abilities:

Slow enemies: 15 + (5 * Quas)

Own speed: -40 to + (10 * Wex)

Ice Wall

Ice Wall

Creates a wall of ice, which is 12 seconds. The cold slows nearby enemies to it, depending on the level of Quas and deals up to 42 damage each second based on Exort from. The duration depends on Quas.

 

Distance the appearance of walls: 200

Long wall: 1200

The wall width is: 105

Damage per second (Exort): 6 / 12 / 18 / 24 / 30 / 36 / 42 (with Aghanim's Scepter — 48)

Movement slow (Quas): 20% / 40% / 60% / 80% / 100% / 120% / 140% (with Aghanim's Scepter — 160%)

Wall duration (Quas): 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12 (with Aghanim's Scepter — 13.5)

Slow duration: 2

Requires mana: 175

Recharge: 25

 

Notes:

— Damage type: magical.

— Locked invulnerability spell. If debuf was set up to invulnerability, it will continue to the end.

— The ability triggers when Invoker 2 copies of Quas and 1 Exort instance.

— Animation ability, but it can interrupt the reading of the spells Invoker.

— Ice wall blocking the path. Any unit can pass through it.

— Works on ancient creeps, creeps, heroes and Roshan.

Formula abilities:

The duration of the wall: 1.5 + (1.5 * Quas)

Movement slow: 0 + (20 * Quas)

Damage per second: 0 + (6 * Exort)

Alacrity

Alacrity

Invoker's ally charges a flow of energy, increasing his attack speed to a maximum of 90 (depending on level of Wex) and damage to +90, depending on the level of Exort for 9 seconds.

 

Cast range: 650

More attack speed (Wex): 30 / 40 / 50 / 60 / 70 / 80 / 90 (with Aghanim's Scepter — 100)

Additional damage (Exort): 30 / 40 / 50 / 60 / 70 / 80 / 90 (with Aghanim's Scepter — 100)

Requires mana: 45

Recharge: 15

 

Notes:

— The ability triggers when Invoker 2 copies of Wex and 1 Exort instance.

— Animation ability, but it can interrupt the reading of spells.

Formula abilities:

Additional damage: 20 + (10 * Exort)

Bonus attack speed: 20 + (10 * Wex)

Tornado

Tornado

Let the line a tornado that lifts the enemy units into the air, and at the end throws them on the ground, dealing up to 385 damage, depending on Quas and Wex. The distance of the action of a tornado depends on Wex. The duration depends on Quas.

 

Cast range: 2000

Radius: 200

The distance of propagation (Wex): 800 / 1200 / 1600 / 2000 / 2400 / 2800 / 3200

Base damage: 70

Additional damage (Wex): 45 / 90 / 135 / 180 / 225 / 270 / 315 (with Aghanim's Scepter — 360)

The duration of the flight in cyclone (Quas): 0.8 / 1.1 / 1.4 / 1.7 / 2.0 / 2.3 / 2.6 (c Aghanim's Scepter — 2.9)

Requires mana: 150

Recharge: 30

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— The ability triggers when Invoker 2 copies of Wex and 1 Quas instance.

— Applies the effect of the cyclon units, so it applies a basic dispersion, makes them invulnerable and completely disables them for the duration of.

— Tornado provides a review within a radius of 600 as it is moved.

— Fully works on creeps, heroes and ancients. Raises Roshan 0.1 second instead of the full duration of the cyclone.

Formula abilities:

The duration of the cyclone: 0.5 + (0.3 * Quas)

Damage bonus: 0 + (45 * Wex)

Travel distance: 400 + (400 * Wex)

EMP

EMP

In this region, after some time, there is an electromagnetic blast that deals damage to all enemies and burns a portion of their mana. For each unit of burned mana to apply 0.5 points of damage. Mana burn and the delay before the explosion depend on Wex. Invoker gains 50% of burned mana.

 

Cast range: 950

Radius: 675

Delay: 2.9

Burns mana (Wex): 100 / 175 / 250 / 325 / 400 / 475 / 550 (with Aghanim's Scepter — 625)

Damage from burned mana: 50%

Restore own mana: 50%

Requires mana: 125

Recharge: 30

 

Notes:

— Damage type: pure.

— Locked invulnerability spell.

— The ability triggers when Invoker 3 instances of Wex.

— First applies the mana burn, and then damage.

Mana burned by illusions (except Hybrid and Tempest Double) and other units, not mana Invoker. The damage and mana restored will depend on the number of mana burn on the enemy. Invoker only gets mana when mana burn enemies. This means that if the enemy's mana to burn it, it does not cause any damage and not mana.

— Works on ancients and creep heroes.

Formula abilities:

Mana burned: 25 + (75 * Wex)

Deafening Blast

Deafening Blast

Emits a sound wave, causing all enemies on the way up to 280 damage based on the current level of Exort and discards them for a while depending on Quas. Some time after they are unable to attack for 1-4 seconds, depends on Wex.

 

Cast range: 1000

Range of transmission: 1000

Damage (Exort): 40 / 80 / 120 / 160 / 200 / 240 / 280

The duration of the push (Quas): 0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 (with Aghanim's Scepter — 2)

Disarm duration (Wex): 1.25 / 2 / 2.75 / 3.5 / 4.25 / 5 / 5.75 (with Aghanim's Scepter — 6.5)

Requires mana: 200

Recharge: 40

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— The ability triggers when Invoker 1 instance of Quas, 1 Wex instance and 1 instance of Exort.

— Simultaneous jolt and disarm.

— When Quas, Wex, and Exort at the maximum level (with Aghanim's Scepter, this level is equal to 6) Deafening Blast produces its explosions in all directions from the Invoker, no matter where I was sent the ability.

The target may be hit only one explosion in the use of the ability.

— While discarding all the trees facing units are destroyed.

— Fully works on ancients and creep heroes. On Roshan does not work push and disarmament and damage working completely.

Formula abilities:

Duration of impulse: 0 + (0.25 * Quas)

Disarm duration: 0.5 + (0.5 * Wex)

Damage: 0 + (40 * Exort)