toy Xmas tree INTERNATIONAL CYBER CUP WarCraft III / DotA AllStars / Custom Games & Stats
 

Phoenix

Icarus

  • Strength

    17+2.9

  • Agility

    12+1.3

  • Intelligence

    18+1.8

Advanced Statistics

Damage: 43-53 Armor: 0
Movespeed: 285 Attack range: 500
Attack speed: 1.7 Health: 473
Health per level: 38 Mana: 234
Mana per level: 13

Bio

Ancient writings tell of the seven sacred rays of light that were incompatible. The collision of these rays on the earth of mortals has created a fire of higher purity, thus was born the great Phoenix. Manifesting the Divine fire, it can create a level of death and destruction and the level of life and healing. Concentrated beam of energy that he can emit that could burn an entire army of opponents. He's not afraid to use his life force to defeat their enemies. Phoenix can also use the direct energy of the sun to create a stellar explosion.

Abilities

Icarus Dive

Icarus Dive

Dives at a certain distance in a chosen direction, dealing damage and slows enemies, which makes contact, then returns to its initial position. Phoenix donates while 15% of current health.

 

Slow duration: 4

Flight radius: 1400

Slow area: 200

Area damage: 500

Slow: 25%

Damage per second: 10 / 30 / 50 / 70

Recharge: 36

 

Notes:

— Damage type: magical.

— Damage is blocked by spell immunity. The slowdown is not blocked by invulnerability spell, if it was imposed before activating the invulnerability.

Fire Spirits

Fire Spirits

Using 20% of its current vitality, Icarus creates 4 fire spirits that fly around him. Are activated all at once. For 16 seconds perfume circling around the hero and grow.

 

Cast range: 1400

Damage from spirit per second: 10 / 30 / 50 / 70

The attack speed reduction: 80 / 100 /120 /140

Requires mana: 80 / 90 / 100 / 110

Recharge: 45 / 40 / 35 / 30

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Spirits give a limited review in the area it hits for 1 second

Launch Fire Spirit

Launch Fire Spirit

Each fire spirit can be launched separately in a specific area. Affected enemy units take damage over time and the speed of their attack is greatly reduced.

 

Cast range: 1400

Recharge: 0

 

Notes:

— Replaces Fire Spirits and remains until, until all the Spirits will not be spent or expire the time of their actions.

— The ability can be cast during Icarus Dive and Sun Ray.

Sun Ray

Sun Ray

Using inner fire, Icarus taketh a giant beam of light due to its vital energy, wasting 6% of current health per second. All fell under the beam of the enemies will receive damage based on max health, and the allies on the contrary, will be healed, but only half this value.

 

The radius of the beam: 1300

Beam width: 130

Duration: 6

Damage/heal: 15+1.25% / 20+2.5% / 25+3.75% / 30+5%

Requires mana: 100

Recharge: 20

 

Notes:

— Damage type: magical.

— Damage is blocked by spell immunity. Treatment is not blocked.

— The ability can be interrupted by any disable.

Sunray Movement

Sunray Movement

Toggles slow forward movement during Sun Ray action.

 

Recharge: 0

 

Notes:

— Ability is added while using Sun Ray to and remains until an active beam.

Supernova

Supernova

Phoenix voluntarily parted with his life for the purpose of rebirth, turning into a blazing sun, scorching the enemies in a 1000 radius. The sun can be attacked by enemy heroes, and in the case of its destruction, the Phoenix dies, but if it will last 6 seconds, all enemies within the specified distance will be stunned and the Phoenix will be reborn with full health and mana. Only attacks from heroes can damage the sun. The sun defies spells. During the Supernova, Phoenix hidden away on the map. The ability to improve an artifact Aghanim's Scepter: allows you to use abilities on allies.

 

The radius of the stun: 1000

Bumps for destruction: 5 / 8 / 11

Stun: 1.5 / 2 / 2.5

Duration: 6

Damage per second: 60 / 80 / 100

Requires mana: 200

Recharge: 110

 

Notes:

— Damage type: magical.

— Damage is blocked by spell immunity. The stun from this ability is not blocked.

— During a Supernova, the hero is hidden, invulnerable and spell immune.

Attack of the illusions can't hurt Supernova, with the exception of Tempest Double.