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Phoenix
Icarus
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Strength
17+2.9
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Agility
12+1.3
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Intelligence
18+1.8
Advanced Statistics
Damage: | 43-53 | Armor: | 0 |
Movespeed: | 285 | Attack range: | 500 |
Attack speed: | 1.7 | Health: | 473 |
Health per level: | 38 | Mana: | 234 |
Mana per level: | 13 |
Bio
Ancient writings tell of the seven sacred rays of light that were incompatible. The collision of these rays on the earth of mortals has created a fire of higher purity, thus was born the great Phoenix. Manifesting the Divine fire, it can create a level of death and destruction and the level of life and healing. Concentrated beam of energy that he can emit that could burn an entire army of opponents. He's not afraid to use his life force to defeat their enemies. Phoenix can also use the direct energy of the sun to create a stellar explosion.
Abilities
Icarus Dive
Dives at a certain distance in a chosen direction, dealing damage and slows enemies, which makes contact, then returns to its initial position. Phoenix donates while 15% of current health.
Slow duration: 4
Flight radius: 1400
Slow area: 200
Area damage: 500
Slow: 25%
Damage per second: 10 / 30 / 50 / 70
Recharge: 36
Notes:
— Damage type: magical.
— Damage is blocked by spell immunity. The slowdown is not blocked by invulnerability spell, if it was imposed before activating the invulnerability.
Fire Spirits
Using 20% of its current vitality, Icarus creates 4 fire spirits that fly around him. Are activated all at once. For 16 seconds perfume circling around the hero and grow.
Cast range: 1400
Damage from spirit per second: 10 / 30 / 50 / 70
The attack speed reduction: 80 / 100 /120 /140
Requires mana: 80 / 90 / 100 / 110
Recharge: 45 / 40 / 35 / 30
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Spirits give a limited review in the area it hits for 1 second
Launch Fire Spirit
Each fire spirit can be launched separately in a specific area. Affected enemy units take damage over time and the speed of their attack is greatly reduced.
Cast range: 1400
Recharge: 0
Notes:
— Replaces Fire Spirits and remains until, until all the Spirits will not be spent or expire the time of their actions.
— The ability can be cast during Icarus Dive and Sun Ray.
Sun Ray
Using inner fire, Icarus taketh a giant beam of light due to its vital energy, wasting 6% of current health per second. All fell under the beam of the enemies will receive damage based on max health, and the allies on the contrary, will be healed, but only half this value.
The radius of the beam: 1300
Beam width: 130
Duration: 6
Damage/heal: 15+1.25% / 20+2.5% / 25+3.75% / 30+5%
Requires mana: 100
Recharge: 20
Notes:
— Damage type: magical.
— Damage is blocked by spell immunity. Treatment is not blocked.
— The ability can be interrupted by any disable.
Sunray Movement
Toggles slow forward movement during Sun Ray action.
Recharge: 0
Notes:
— Ability is added while using Sun Ray to and remains until an active beam.
Supernova
Phoenix voluntarily parted with his life for the purpose of rebirth, turning into a blazing sun, scorching the enemies in a 1000 radius. The sun can be attacked by enemy heroes, and in the case of its destruction, the Phoenix dies, but if it will last 6 seconds, all enemies within the specified distance will be stunned and the Phoenix will be reborn with full health and mana. Only attacks from heroes can damage the sun. The sun defies spells. During the Supernova, Phoenix hidden away on the map. The ability to improve an artifact Aghanim's Scepter: allows you to use abilities on allies.
The radius of the stun: 1000
Bumps for destruction: 5 / 8 / 11
Stun: 1.5 / 2 / 2.5
Duration: 6
Damage per second: 60 / 80 / 100
Requires mana: 200
Recharge: 110
Notes:
— Damage type: magical.
— Damage is blocked by spell immunity. The stun from this ability is not blocked.
— During a Supernova, the hero is hidden, invulnerable and spell immune.
Attack of the illusions can't hurt Supernova, with the exception of Tempest Double.