Season will end during this week ;)

time remaining: 01:14:03:54 137034



  • Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 37-46 Armor: 1
Movespeed: 285 Attack range: 350
Attack speed: 1.7 Health: 511
Health per level: 38 Mana: 221
Mana per level: 13


Morphling - natural water, the top of the development, can force his liquid body to rush at opponents in a massive wave, moving himself and wounding enemies. Optionally, it can change the body composition changing strength for agility and Vice versa. Are able to manage their energy either to damage or incapacitate foes, which depends on the dominant attribute. His ability creates a clone of the selected target, forcing her to face her own reflection.




Breaks down into his components and surges forward, dealing damage to everything in its path. Morphling is invulnerable in water form. Can use items and abilities during the term of this conjuring, and can also attack.


Damage: 100 / 175 / 250 / 325

Requires mana: 140 / 155 / 160 / 165

Recharge: 11



— Damage type: magical.

— Locked invulnerability spell.

— During the wave of Morphling is invulnerable.

Adaptive Strike

Adaptive Strike

Deals the stated purpose of damaging magic energy or stuns it. The effect depends on the dominant skill: dexterity or strength (whose value is greater): dexterity — damage, force stun. Knocks the target to a distance of from 100 to 300 units. If agility is 50% higher than strength, it will suffer the maximum damage and minimum stun. If you force 50% more than the skill, it will suffer minimum damage and maximum stun.


Damage: 50+0.25*agil-0.5*agil / 60+0.25*agil-1*agil / 70+0.25*agil-1.5*agil / 80+0.25*agil-2.0*agil

Stun: 0.25-1.25 / 0.25-2.25 / 0.25-3.25 / 0.25-4.25

Range: 600 / 700 / 800 / 900

Requires mana: 100

Cooldown: 10



— Damage type: magical.

— Locked invulnerability spell.

— Blocked by Linken's Sphere.



Morphling manages its physical component, adapting to circumstances. He can, if necessary, to lose a little strength, gaining agility, or Vice versa. Valid only when using abilities (click with the right mouse button). Costs 30 mana per second. Pumping will be active even if Morphling is in the camp. Bonus agility and strength gained from objects, can not be converted.


Time of translation: 1 / 0.5 / 0.33 / 0.2

Bonus agility and strength: 3 / 4 / 5 / 6

Recharge: 1 / 1 / 0.75 / 0.5



After leveling this ability, there are two sub-abilities Morph (agility) and Morph (force).

Illusion appears with the current attributes Morphling and not the original.



Morphling has the unique ability to duplicate selected friendly or enemy hero (but not themselves). The hero can «enter» into his copy, immediately getting to her place. The illusion deals 50% damage and receives 100% damage. The ability to improve an artifact Aghanim's Scepter: adds the ability Hybrid.


Duration: 30 / 45 / 60

Range: 700 / 1100 / 1500

Requires mana: 25

Recharge: 80



— Not blocked by invulnerability spell.

— Blocked by Linken's Sphere.

— This ability cannot be used on yourself. However, the hero can create his illusion, using the ultimate on a copy of himself created by an enemy hero.

— The illusion there is a timer above the hero, showing how many seconds remained before the disappearance of the illusion. This timer is only visible to Morphling.

— After buying Aghanim's Scepter, Morphling can't throw or sell it.



Morphling creates a hybrid replication of a target allied hero, which can cast all of that hero's current, non-ultimate abilities. Enemies are able to see which unit is a Hybrid.


Cast Range: 600

Illusion Damage Dealt: 50%

Illusion Damage Taken: 100%

Illusion Duration: 20

Requires mana: 200

Recharge: 140



— Requires Aghanim's Scepter to be unlocked..

— Can only be cast on allied heroes, including their illusions. Cannot be cast on any illusion of Morphling.

— The Hybrid illusion can use any ability of its source, except for ultimates and abilities granted by Aghanim's Scepter.

— It cannot level up any abilities. Their levels are equal to what the original hero had them on as the Hybrid was created.

— The Hybrid can fully use any passive ability of the hero, if they can affect illusions. This includes passive ultimates.

— If a buff gets carried over to illusions upon creation (like most transformation spells), the Hybrid illusion gets it as well. This includes buffs from ultimates.

— If the targeted ally has Aghanim's Scepter, the Hybrid gets its spells upgraded as well.

— The illusion's attributes mirror Morphling's base attributes. They are set upon cast and do not adapt dynamically. Attributes gained from Morphling's items do not affect the illusion.

— The illusion has a timer above it, showing how many seconds are left for the illusion to expire. This timer is only visible to Morphling.