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  • Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 49-53 Armor: 1
Movespeed: 300 Attack range: 600
Attack speed: 1.7 Health: 511
Health per level: 19 Mana: 286
Mana per level: 26


Being raised by humans as a gladiator, Thrall learned more about strategy and tactics as a youth than even experienced orcish warchiefs learned in their lives. After escaping from the human slavery and meeting Grom Hellscream, he found out that he was a descendant of the Frostwolf clan. He traveled to his ancestor's village, where he became familiar with the spiritual magics of the orcish shamans. Now he combines not only his control over thunder, but also his tactical abilities to turn fights in his favor using impenetrable walls of magic, areas of static energy and even control over time.


Thunder Strike

Thunder Strike

Thrall curses the target goal, resulting in the received 4 strike thunder within 6 seconds. Enemies near the target also take damage. The ability only reveals the target location, not the area around it


Damage per hit: 40 / 60 / 80 / 100

Requires mana: 130

Recharge: 12 / 11 / 10 / 9



— Damage type: magical.

— Locked invulnerability spell.

Partially blocked by Linken's Sphere. Is blocked if the target is the owner of the object. He can still receive damage from the other unit.



Thrall moves the selected target using the psi-split to the place where it was 4 seconds ago. There is a slight delay before returning the target.


Range: 600 / 1000 / 1400 / 1800

Requires mana: 100

Recharge: 60 / 46 / 32 / 18



— Locked invulnerability spell.

— Blocked by Linken's Sphere.

— Can cancel, for example: Time Walk or Ball Lightning. But Doppelganger, Sleight of Fist and Fire Remnant to flight cannot be interrupted, so you can avoid using these spells. You can also avoid using Phantasm, Mirror Image, Manta Style, Snowball, Omnislash, Primal Split, Infest, Assimilate and Supernova.

— Instantly kills illusions (for Hybrid).

— The target receives a stop command as soon as she moved back, undoing the spoken spells.

Kinetic Field

Kinetic Field

Thrall, creates a circular barrier of kinetic energy with a radius of 325, which does not allow opponents to go inside as well as outside.


Radius: 325

Cast range: 900

Duration: 2.6 / 3.2 / 3.8 / 4.4

Delay: 1.2

Requires mana: 70

Recharge: 13 / 12 / 11 / 10



— Locked invulnerability spell.

— The delay effect is not included in the duration field. The actual duration begins immediately after the delay.

— Provides review of the application.

Static Storm

Static Storm

Thrall creates an area of electric instability which gets caught in his enemies and prevents them from casting spells. In the beginning of the spell effect is weak, but is enhanced in the continuation of 5 seconds, increasing damage done which reaches a maximum before the disappearance. The ability can be improved by Aghanim's Scepter artifact: prohibits the use of items and increases duration.


Duration: 5

Duration with Aghanim's Scepter: 7

Maximum damage: 200 / 250 / 300

Requires mana 125 / 175 / 225

Recharge: 90 / 80 / 70



— Damage type: magical.

— Locked invulnerability spell. If the ability is improved with Aghanim's Scepter, then it is just damage.

— Silence has a delay of 0.5 seconds.