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Omniknight

Thunderwrath

  • Strength

    20+2.65

  • Agility

    15+1.75

  • Intelligence

    17+1.8

Advanced Statistics

Damage: 51-61 Armor: 5
Movespeed: 305 Attack range: 128
Attack speed: 1.7 Health: 530
Health per level: 57 Mana: 221
Mana per level: 26

Bio

A former member of the Order of the Silver Hand, Omniknight has joined the Sentinel to avenge the death of the leader of the Order, Uther Lightbringer. Trained by Uther, in the spirit of the Paladin Omniknight brings the power of the Holy Light on the battlefield. He can purify the souls of allies, at the same time dealing damage to any nearby enemy. Able to protect allies from enemy magic, their presence depletes the enemies on the battlefield. If necessary, can call God on the battlefield, to protect itself and its allies.

Abilities

Purification

Purification

Heals a friendly target (applied to himself) and deals damage around the healed target.

 

Damage radius: 225

Cast range: 700

Healing/damage: 90 / 180 / 270 / 360

Requires mana: 100 / 120 / 140 / 160

Cooldown: 10

 

Notes:

— Damage type: pure.

— Locked invulnerability spell.

— Instantly applies damage to all enemy units in range of the target.

Repel

Repel

Does the friendly unit (including yourself) is immune to magic.

 

Cast range: 500

Duration: 6 / 8 / 10 / 12

Requires mana: 50

Cooldown: 14

 

Notes:

— Locked invulnerability spell.

— Not blocked by Linken's Sphere.

— Applies basic dispersion during use.

— If you use a Repel, then astral form is immediately removed from the unit.

— Repel can be removed with the help of Doom, all types of purge and Dispel Magic (Storm).

Degen Aura

Degen Aura

Reduces movement speed and attack all nearby enemy soldiers at a distance of 350 units.

 

Radius: 350

The movement speed slow and attack: 10% / 18% / 26% / 34%

 

Notes:

— Not blocked by invulnerability spell.

— You can disable it using break.

— Illusions can be the source of the aura.

— Aura lingers for 1 second.

Guardian Angel

Guardian Angel

All friendly units at a distance of 600 units of physical invulnerability. The ability to improve an artifact Aghanim's Scepter: applies throughout the map and all friendly buildings, and also increases the duration.

 

Radius: 600

Radius with Aghanim's Scepter: global

Duration: 6 / 7 / 8

Duration with Aghanim's Scepter: 8 / 9 / 10

Requires mana: 125 / 175 / 250

Recharge: 150

 

Notes:

— Not blocked by invulnerability spell.

— Affects all allied units except wards, couriers, invulnerable or hidden units.