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Omniknight
Thunderwrath
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Strength
20+2.65
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Agility
15+1.75
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Intelligence
17+1.8
Advanced Statistics
Damage: | 51-61 | Armor: | 5 |
Movespeed: | 305 | Attack range: | 128 |
Attack speed: | 1.7 | Health: | 530 |
Health per level: | 57 | Mana: | 221 |
Mana per level: | 26 |
Bio
A former member of the Order of the Silver Hand, Omniknight has joined the Sentinel to avenge the death of the leader of the Order, Uther Lightbringer. Trained by Uther, in the spirit of the Paladin Omniknight brings the power of the Holy Light on the battlefield. He can purify the souls of allies, at the same time dealing damage to any nearby enemy. Able to protect allies from enemy magic, their presence depletes the enemies on the battlefield. If necessary, can call God on the battlefield, to protect itself and its allies.
Abilities
Purification
Heals a friendly target (applied to himself) and deals damage around the healed target.
Damage radius: 225
Cast range: 700
Healing/damage: 90 / 180 / 270 / 360
Requires mana: 100 / 120 / 140 / 160
Cooldown: 10
Notes:
— Damage type: pure.
— Locked invulnerability spell.
— Instantly applies damage to all enemy units in range of the target.
Repel
Does the friendly unit (including yourself) is immune to magic.
Cast range: 500
Duration: 6 / 8 / 10 / 12
Requires mana: 50
Cooldown: 14
Notes:
— Locked invulnerability spell.
— Not blocked by Linken's Sphere.
— Applies basic dispersion during use.
— If you use a Repel, then astral form is immediately removed from the unit.
— Repel can be removed with the help of Doom, all types of purge and Dispel Magic (Storm).
Degen Aura
Reduces movement speed and attack all nearby enemy soldiers at a distance of 350 units.
Radius: 350
The movement speed slow and attack: 10% / 18% / 26% / 34%
Notes:
— Not blocked by invulnerability spell.
— You can disable it using break.
— Illusions can be the source of the aura.
— Aura lingers for 1 second.
Guardian Angel
All friendly units at a distance of 600 units of physical invulnerability. The ability to improve an artifact Aghanim's Scepter: applies throughout the map and all friendly buildings, and also increases the duration.
Radius: 600
Radius with Aghanim's Scepter: global
Duration: 6 / 7 / 8
Duration with Aghanim's Scepter: 8 / 9 / 10
Requires mana: 125 / 175 / 250
Recharge: 150
Notes:
— Not blocked by invulnerability spell.
— Affects all allied units except wards, couriers, invulnerable or hidden units.