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Magnataur
Magnus
-
Strength
21+2.75
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Agility
15+2.5
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Intelligence
19+1.65
Advanced Statistics
Damage: | 49-61 | Armor: | 4 |
Movespeed: | 315 | Attack range: | 128 |
Attack speed: | 1.7 | Health: | 549 |
Health per level: | 38 | Mana: | 247 |
Mana per level: | 13 |
Bio
He is one of the most powerful heroes in the possession of the powers of Darkness, Magnus is a force to be reckoned with. Trained from birth to fight, he was a great fighter who is now at the peak of his power and glory. But the giant axe, working his way through the crowd of enemies, it can create an explosive shock wave, and with the help of black magic, which increases the attack, he destroys his enemies with incredible ease. However, his greatest strength is the ability to create a very strong magnetic field that pulls enemies towards helpless, hopeless death.
Abilities
Shockwave
Causes of power wave that deals damage to ground targets on the line.
Radius: 150
Cast range: 1150
Damage: 75 / 150 / 225 / 300
Requires mana: 90
Recharge: 10 / 9 / 8 / 7
Notes:
— Damage type: magical.
— Locked invulnerability spell.
Empower
Gives an allied unit bonus damage and cleave attack, dealing fractional damage to others units for 40 seconds.
Duration: 40
Additional damage : 20% / 30% / 40% / 50%
Damage to nearby targets: 20% / 30% / 40% / 50%
Requires mana: 30/40/50/60
Recharge: 8
Notes:
— Damage type: physical.
— Damage is not blocked by invulnerability spell. And the buff — blocked.
Not a unique attack modifier.
— Damage to non-essential purposes is reduced by armor type but not its value. Extra damage is calculated based on base damage and damage from primary attribute.
— Ranged units will not receive the effect of rassekaya damage nearby targets.
Skewer
Rushes forward, grabbing his powerful hands along with a few that fell in his way. Upon reaching the end point, captured the enemies take damage and are slowed by 40% for 2.5 seconds. The speed of the Magnus ability: 950.
Maximum distance: 750 / 900 / 1050 / 1200
Damage: 70 / 140 / 210 / 280
Requires mana: 80
Recharge: 30
Notes:
— Damage type: magical.
— Locked invulnerability spell. If unit is already under the effect of Skewer, the grip and the deceleration is not blocked.
— The first few enemies that will meet on the way Magnataur will be moved to the end point of its movement.
Reverse Polarity
Using unknown properties of matter, Magnus pulls all enemy units towards himself, dealing damage and stunning them for a certain time. Draw a radius 410. Attracts units under the effect of abilities on random distance (120-170 units) in front of Magnus.
Stun: 2.25 / 3 / 3.75
Damage: 50 / 125 / 200
Requires mana: 200 / 250 / 300
Recharge: 120 / 110 / 100
Notes:
— Damage type: magical.
— Damage blocked by invulnerability to spells and the mill and pulling units — no.