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Magnataur

Magnus

  • Strength

    21+2.75

  • Agility

    15+2.5

  • Intelligence

    19+1.65

Advanced Statistics

Damage: 49-61 Armor: 4
Movespeed: 315 Attack range: 128
Attack speed: 1.7 Health: 549
Health per level: 38 Mana: 247
Mana per level: 13

Bio

He is one of the most powerful heroes in the possession of the powers of Darkness, Magnus is a force to be reckoned with. Trained from birth to fight, he was a great fighter who is now at the peak of his power and glory. But the giant axe, working his way through the crowd of enemies, it can create an explosive shock wave, and with the help of black magic, which increases the attack, he destroys his enemies with incredible ease. However, his greatest strength is the ability to create a very strong magnetic field that pulls enemies towards helpless, hopeless death.

Abilities

Shockwave

Shockwave

Causes of power wave that deals damage to ground targets on the line.

 

Radius: 150

Cast range: 1150

Damage: 75 / 150 / 225 / 300

Requires mana: 90

Recharge: 10 / 9 / 8 / 7

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

Empower

Empower

Gives an allied unit bonus damage and cleave attack, dealing fractional damage to others units for 40 seconds.

 

Duration: 40

Additional damage : 20% / 30% / 40% / 50%

Damage to nearby targets: 20% / 30% / 40% / 50%

Requires mana: 30/40/50/60

Recharge: 8

 

Notes:

— Damage type: physical.

— Damage is not blocked by invulnerability spell. And the buff — blocked.

Not a unique attack modifier.

— Damage to non-essential purposes is reduced by armor type but not its value. Extra damage is calculated based on base damage and damage from primary attribute.

— Ranged units will not receive the effect of rassekaya damage nearby targets.

Skewer

Skewer

Rushes forward, grabbing his powerful hands along with a few that fell in his way. Upon reaching the end point, captured the enemies take damage and are slowed by 40% for 2.5 seconds. The speed of the Magnus ability: 950.

 

Maximum distance: 750 / 900 / 1050 / 1200

Damage: 70 / 140 / 210 / 280

Requires mana: 80

Recharge: 30

 

Notes:

— Damage type: magical.

— Locked invulnerability spell. If unit is already under the effect of Skewer, the grip and the deceleration is not blocked.

— The first few enemies that will meet on the way Magnataur will be moved to the end point of its movement.

Reverse Polarity

Reverse Polarity

Using unknown properties of matter, Magnus pulls all enemy units towards himself, dealing damage and stunning them for a certain time. Draw a radius 410. Attracts units under the effect of abilities on random distance (120-170 units) in front of Magnus.

 

Stun: 2.25 / 3 / 3.75

Damage: 50 / 125 / 200

Requires mana: 200 / 250 / 300

Recharge: 120 / 110 / 100

 

Notes:

— Damage type: magical.

— Damage blocked by invulnerability to spells and the mill and pulling units — no.