Lycanthrope

Banehallow

  • Strength

    22+3

  • Agility

    16+1.9

  • Intelligence

    17+1.55

Advanced Statistics

Damage: 58-62 Armor: 3
Movespeed: 305 Attack range: 128
Attack speed: 1.7 Health: 568
Health per level: 57 Mana: 221
Mana per level: 26

Bio

Lycanthrope - the personification of animal fury created by the Scourge. The years he lived in the dark forests world, hunting the innocent inhabitants of those places. Now he aims to help their owners. He revels in blood and battle, using his wolfish nature to attract wild animals to his side and imbue his allies with force, tearing the flesh. He also supernaturally fast and agile. Rumor is he even able to transform into a giant wolf, increasing vitality and speed, with impunity, to catch up with and cripple opponents.

Abilities

Summon Wolves

Summon Wolves

Invokes 2 spirit wolves to fight enemies.

 

Duration: 55

Critical hit wolves: 0 / 1.7 / 1.7 / 1.7

Health: 200 / 240 / 280/ 320

Requires mana: 145

Recharge: 30

 

Notes:

— Casting this spell will replace currently active Summon Wolves under the control of the Lycanthrope.

— The wolves have the following abilities:

Level 1: No abilities

Level 2: Critical Strike

Level 3: Critical Strike, Invisibility

Level 4: Critical Strike, Invisibility, 15 health regeneration per second

Already called the wolves will not increase after learning a new skill. The wolves will get updated only after the characteristics of perevezeva.

Howl

Howl

The eerie howl gives inner strength to all friendly units managed. Operates on all allied units.

 

Cast range: global

Duration: 10

Damage heroes: 14 / 26 / 38 / 50

Damage to units: 5 / 10 / 15 / 20

Requires mana 15 / 20 / 25 / 30

Recharge: 50 / 45 / 40 / 35

 

Notes:

— Not blocked by invulnerability spell.

— Can be used on illusions, they get the visual bonus (the actual bonus damage) and the buff effect.

The effect is an aura so the effect lasts 0.5 seconds after the expiration of the hero. This means that any unit called after use of spells will get all the bonuses for the remaining duration. The effect disappears if the hero dies. But if the hero will be revived before the expiration of the spell, then the effect resumes.

— Applies to all allies, including invisible and hidden units, with the exception of zombies, buildings and wards. Linear does not work on creeps.

Feral Impulse

Feral Impulse

Increases speed and attack power of the hero and his units. The scope of 900. Affects all units controlled by Lycan and not only on him and his wolves.

 

Bonus damage and attack speed: 15% / 20% / 25% / 30%

 

Notes:

— Not blocked by invulnerability spell.

— You can disable it using break.

— Illusions can only be the source of the aura to attack speed. But visually as well get from the Lycanthrope attack bonus (actual gain).

— Buff aura lingers for 0.5 seconds.

Shapeshift

Shapeshift

Hero transformered into a wolf with extra attack, extra health, critical strike and maximum speed. Any inhibitory effects are ignored.

 

Duration: 18

Critical chance: 30% / 35% / 40%

Movement speed: 650

Requires mana: 100

Recharge: 120 / 90 / 60

 

Notes:

— Not blocked by invulnerability spell.

— Form can also be used by illusions (Hybrid itself cannot apply, but can be in it).

During the transformation the hero can't do anything. To interrupt the transformation is impossible.

— Can't slow down movement speed under the effect of Shapeshift in any way.

— Shapeshift was abolished at the death.