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|Health per level:||19||Mana:||208|
|Mana per level:||13|
Bone Fletcher begins to attack 130% faster, releasing a hail of arrows with tremendous speed.
Duration: 4 / 6 / 8 / 10
Bonus attack speed: 130
Requires mana: 90
Recharge: 40 / 35 / 30 / 25
— Does not interrupt spells Bone Fletcher when using.
Increases the damage the hero's attack, adding to her damage by fire.
Additional damage: 30 / 40 / 50 / 60
Requires mana: 8
— Damage type: physical.
— Not blocked by invulnerability spell.
— Not blocked by Linken's Sphere.
— Is a unique attack modifier.
— Works on buildings, but does not work on wards and allied units.
—Bonus damage is added directly to physical. But the damage can't be enhanced in any way even with a critical hit.
Deals damage even through any reduction Enfeeble and Static Link.
Becomes invisible for a certain period of time, increases movement speed.
Increases movement speed: 11% / 22% / 33% / 44%
Duration: 20 / 25 / 30 / 35
Requires mana: 75
Recharge: 20 / 19 / 18 / 17
— Allows Bone Fletcher can go through units, including wards, but not through buildings.
— Does not interrupt spells when used.
Absorb creep, increasing their health and damage depending on the target's health.
Increase health from health percentage goal: 50% / 65% / 80%
The increase in damage from percent of health targets: 5% / 6.5% / 8%
Requires mana: 100
Recharge: 45 / 35 / 25
— Damage type: pure (takes away health).
— Not blocked by invulnerability to magic.
— Bonus health and damage depends on the current health of the unit, not the maximum.
— Cannot be used on ancient creeps, Roshan, wards, and creeps. Can be used on allied creeps.
— If the target of the spell the enemy is Bone Fletcher will get him experience and gold.