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Bone Fletcher


  • Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 37-43 Armor: 2
Movespeed: 300 Attack range: 630
Attack speed: 1.7 Health: 435
Health per level: 19 Mana: 208
Mana per level: 13


At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End. Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.




Bone Fletcher begins to attack 130% faster, releasing a hail of arrows with tremendous speed.


Duration: 4 / 6 / 8 / 10

Bonus attack speed: 130

Requires mana: 90

Recharge: 40 / 35 / 30 / 25



— Does not interrupt spells Bone Fletcher when using.

Searing Arrows

Searing Arrows

Increases the damage the hero's attack, adding to her damage by fire.


Additional damage: 30 / 40 / 50 / 60

Requires mana: 8



— Damage type: physical.

— Not blocked by invulnerability spell.

— Not blocked by Linken's Sphere.

— Is a unique attack modifier.

— Works on buildings, but does not work on wards and allied units.

—Bonus damage is added directly to physical. But the damage can't be enhanced in any way even with a critical hit.

Deals damage even through any reduction Enfeeble and Static Link.

Wind Walk

Wind Walk

Becomes invisible for a certain period of time, increases movement speed.


Increases movement speed: 11% / 22% / 33% / 44%

Duration: 20 / 25 / 30 / 35

Requires mana: 75

Recharge: 20 / 19 / 18 / 17



— Allows Bone Fletcher can go through units, including wards, but not through buildings.

— Does not interrupt spells when used.

Death Pact

Death Pact

Absorb creep, increasing their health and damage depending on the target's health.


Duration: 35

Increase health from health percentage goal: 50% / 65% / 80%

The increase in damage from percent of health targets: 5% / 6.5% / 8%

Requires mana: 100

Recharge: 45 / 35 / 25



— Damage type: pure (takes away health).

— Not blocked by invulnerability to magic.

— Bonus health and damage depends on the current health of the unit, not the maximum.

— Cannot be used on ancient creeps, Roshan, wards, and creeps. Can be used on allied creeps.

— If the target of the spell the enemy is Bone Fletcher will get him experience and gold.