Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.
Compresses 5 pieces of ice in a bowl filled with cold energy that deals damage to all enemies affected. If the ball touches an enemy hero or reaches maximum range, the pieces are released, creating a barrier for 7 seconds. Demolishing in its path the trees. The collision creates an impenetrable barrier.
Sinking into a growing snowball heading to the selected enemy. Any enemy caught under it take damage and stun. The final target takes 40 extra damage and 0.25 seconds additional stun.
Activates the seal of frost, causing the deepest cold of winter. The sigil creates a snowstorm that slows enemies in a radius of 600. The seal can move freely. The duration of printing: 30 seconds. Printing will automatically follow Ultimate, but it can be managed.
Prepares his mighty Walrus Punch: when the next attack will be in 3.5 times more damage with the target indicator, and up in the air. After landing, the victim will be slowed by 40% and will take damage. From Walrus Punch is impossible to avoid. Shock can be applied within 10 seconds after activating the ability. The ability to improve an artifact Aghanim's Scepter: adds the ability Warlus Kick.
Repels the target of 900 units. After the kick the victim for 5 seconds, slowing by 40% and takes damage.
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