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Venomancer
Lesale Deathbringer
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Strength
18+1.85
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Agility
22+2.2
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Intelligence
15+1.75
Advanced Statistics
Damage: | 41-43 | Armor: | 3 |
Movespeed: | 285 | Attack range: | 450 |
Attack speed: | 1.7 | Health: | 492 |
Health per level: | 38 | Mana: | 195 |
Mana per level: | 26 |
Bio
Knowledge of poisons is an essential skill for those who have chosen their profession death. But Venomancer has gone too far. He put experiments on himself with poisons and toxins, trying to ferret out all the secrets of death. It has corrupted his mind and turned his body into a hideous creature, the embodiment of hatred of all pure creatures. He is able to hit enemies with bolts of venom and release a cloud of toxic gas, dangerous for all living beings.
Abilities
Venomous Gale
Clot releases a toxic that poisons enemy units caught in his path. Poisoned units apply damage on hit and then some damage over time, and their movement speed is reduced by 50% for a short time. Striking an invisible target.
Duration: 15
Damage: 25 / 50 / 75 / 100
DOP. damage per second: 10 / 40 / 70 / 100
Requires mana: 125
Recharge: 22
Notes:
— Damage type: magical.
— Locked invulnerability spell.
Under this ability, the enemy can finish off your ally.
Poison Sting
Adds poison to standard attack hero and slows enemy movement speed.
Duration: 6 / 9 / 12 / 15
Damage per second: 6 / 12 / 18 / 24
Slowing: 10% / 11% / 12% / 13%
Notes:
— Damage type: magical.
— Not blocked by invulnerability to magic.
— You can disable it using break. Also the poison stops working on his snakes for the duration of the break.
— Can be used by illusions.
— Unique attack modifier.
Plague Ward
Causes motionless poisonous snake. Snake attacks ground and air targets, and deals 50% damage from Poison Sting effect.
Duration: 40
The health of the snake: 75 / 200 / 325 / 450
Damage: 11 / 21 / 32 / 42
Requires mana: 20
Recharge: 5
Notes:
— Damage type: physical.
— Not blocked by invulnerability spell.
Poison Nova
Creates a ring of noxious poison that deals damage to enemy units. Can not kill (leaves the enemy with 1 health). Striking an invisible target. The ability to improve an artifact Aghanim's Scepter: increases the damage and reduces the cooldown.
Damage per second: 30 / 55 / 80
Damage per second c Aghanim's Scepter: 60 / 85 / 110
Duration: 16
Requires mana: 200 / 300 / 400
Recharge: 140 / 120 / 100
Cooldown with Aghanim's Scepter: 140 / 120 / 60
Notes:
— Damage type: magical.
— Damage is blocked by spell immunity. But the debuff continues to work.