Prophet

Furion

  • Strength

    19+1.8

  • Agility

    18+1.9

  • Intelligence

    21+2.9

Advanced Statistics

Damage: 45-59 Armor: 4
Movespeed: 295 Attack range: 600
Attack speed: 1.7 Health: 511
Health per level: 19 Mana: 273
Mana per level: 26

Bio

The world never was safe, so he never rests. The leader of all Night Elves, Furion doesn't know fatigue, protecting the integrity of the forest. It is not surprising that he who helped defeat Archimonde, he was drafted again in the hour of need Sentinel. The fury of nature - the trees come to life at his command, the wind carries it to the far parts of the known lands, and nature itself inflicts painful blows to anyone who defies his will. It is more than just a Keeper or a Prophet, he is the Savior.

Abilities

Sprout

Sprout


Around the enemy grow trees that do not allow it to move. However, he can attack and cast spells.

Range: 625 / 700 / 775 / 850
Duration: 3 / 4 / 5 / 6
Requires mana 70 / 90 / 110 / 130
Recharge: 11 / 10 / 9 / 8

Notes:
— It is impossible to put on immune to magic units, but can be applied to the area around them.
— Provides flying review 750 the growth of trees.

Teleportation

Teleportation

Teleports hero to any point on the map. The cast time is 3 seconds.

Requires mana: 50
Recharge: 50 / 40 / 30 / 20

Notes:
In contrast to the scroll of teleport Scroll of Town Portal Scroll and Boots of Travel, cancelling an ability that consumes no mana and no cooldown.
— During the pronunciation of a visual effect is created around the Prophet and in the place of teleport. These visual effects are visible to all.

Force of Nature

Force of Nature

Turns trees into Treants for 60 seconds.

Duration: 60
Health Treants: 550
Attack power Treants: 26-30
Movement speed Treants: 325
Vision Treants: 1000
Cast range: 750
The number of Treants: 2 / 3 / 4 / 5
Requires mana: 160
Recharge: 37

Notes:
Natural appeal can create as many Treants, how many trees in the target area (including the maximum number of levels). Destroys all trees in the target area, regardless of how many Treants are created.
— Must be at least one tree in their field, which can be cut down. However, if the trees in the target area to disappear during casting, the spell is not canceled, i.e. lost mana and cooldown. Orientation to the area without trees, it gives the error message.

Wrath of Nature

Wrath of Nature

Calls a lightning which deals damage to random enemy units across the map. Each next target takes 7% more damage. The ability to improve an artifact Aghanim's Scepter: increases number of targets, the damage of the first impact, and if unit is killed with Wrath of Nature or in for 4 seconds, then in its place will be more powerful ENT, which has 3 times more damage and health than normal.

Number of targets: 16
The number of targets with Aghanim's Scepter: 18
Damage first strike: 140 / 180 / 225
Damage first strike c Aghanim's Scepter: 155 / 210 / 275
Requires mana 175 / 225 / 275
Recharge: 90 / 75 / 60

Notes:
— Damage type: magical.
— Damage is blocked by spell immunity. Restoring and racing still working through the invulnerability spell (the debuff from Aghanim's Scepter passes through invulnerability to magic).
— Blocked by Linken's Sphere.
— Does not work on units in the «fog of war» and invisible units.
— Ability upgraded with Aghanim's Scepter, performs the appearance of the ents only in the case that the ability Force of Nature is studied.