• Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 50-54 Armor: 4
Movespeed: 305 Attack range: 128
Attack speed: 1.4 Health: 530
Health per level: 38 Mana: 182
Mana per level: 13


It was said that their dancing “blades” Juggernaut is able to easily break into pieces of your opponents, ignoring even the most durable armor, the like comes poetry in his movements, because the enemies are destroyed in the blink of an eye. But Juggernaut strives for perfection, wants to become a great master in the possession of blades, and now it will not be able to stop, because it's his meaning of life...


Blade Fury

Blade Fury

For 5 seconds causes a whirlwind of blades around the hero, rendering him immune to magic and dealing damage to nearby enemy units at a distance of 250 units. Damage is not applied mechanical units. You can use items or make a conventional attack during the action of the vortex.

Radius: 250
Damage per second: 80 / 105 / 130 / 155
Requires mana 120 / 110 / 100 / 90
Recharge: 42 / 34 / 26 / 18

— Damage type: magical.
— Locked invulnerability spell.
— Using Manta Style illusions are common.
— Does not interrupt spells when you use Juggernaut.
— Applies spell immunity for the duration of and basic dispersion during use.
— During Blade Fury Juggernaut can't affect Ghost Scepter. Buffs of this type will be deleted immediately.
Attacks can occur during Blade Fury, but they do not cause any damage to enemies where there is a Blade Fury. Attack modifiers still apply to the target.
— Blade Fury doesn't affect buildings and wards.
— Despite the fact that Blade Fury doesn't affect allies, it still does damage when trying to finish.

Healing Ward

Healing Ward

Sets totem of cure, which restores the life of nearby allied units at a distance of 500 units. Duration — 25 seconds. The speed of movement of the totem 450. Treatment of multiple totems do not stack. Can move and can be defeated.

Health per second: 2% / 3% / 4% / 5%
Requires mana 120 / 125 / 130 / 135
Recharge: 60

— Not blocked by invulnerability spell.
— Treatment provided by aura. Its healing buff lingers for 2.5 seconds.
— Does not affect wards and buildings.

Blade Dance

Blade Dance

The hero has a chance to inflict double damage when attacking.

Critical damage: 200%
Chance: 20% / 25% / 30% / 35%

— Not blocked by invulnerability spell.
— You can disable it using break.
— Can be used by illusions.
Not a unique attack modifier.



The hero rushes around the battlefield, dealing damage to enemies. While the hero uses the spell, he is invulnerable. Cast range — 450 units. The ability of Omnislash can be improved artifact Aghanim's Scepter: increases number of jumps and decreases cooldown.

Number of jumps: 3 / 6 / 9

Requires mana 200/275/300

The number of hops Aghanim's Scepter 6 / 9 / 12
Requires mana 200 / 275 / 350
Recharge: 130 / 120 / 110
Cooldown with Aghanim's Scepter: 70

— Damage type: physical.
— Not blocked by invulnerability spell.
 Blocks the mini-stun with Linken's Sphere when using.
Makes Juggernaut invulnerable to the spell as the duration of the ability. Unlike other sources of spell immunity, Omnislash does not consume any buffs and debuffs.
— Can't jump on wards, couriers and buildings. Can't jump on units in the «fog of war», the unseen (with the exception of True Sight) or hidden units, Tombstone Zombies (Living Dead can still jump) and Ancestrals Spirit.
— Can jump on invulnerable units, however, as it deals physical damage, invulnerable (and astral) targets do not receive damage.
— Can't be avoided by evasion. To avoid directly against bumps between jumps Ulta.
— If no valid goal, Omnislash ends prematurely.
— Juggernaut can perform attacks, cast spells and use items during Omnislash, however Blade Fury is disabled for the time. All modifiers also work.
— Any real purpose, except Roshan, which is not controlled by the player, instantly killed. Killing such enemy units, dealing pure damage equal to their health tagged as health decreases.