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Bloodseeker

Strygwyr

  • Strength

    23+2

  • Agility

    24+3

  • Intelligence

    18+1.7

Advanced Statistics

Damage: 53-59 Armor: 3
Movespeed: 290 Attack range: 128
Attack speed: 1.7 Health: 587
Health per level: 38 Mana: 234
Mana per level: 26

Bio

sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.

Abilities

Bloodrage

Bloodrage

Unit enters into a bloody rage. His damage increases. When killing a unit returns part of the max health of the killed creatures. If the same unit who imposed a spell he dies, he restores a portion of max health to their killer.

 

Treatment: 19% / 21% / 23% / 25%

Duration: 9 / 10 / 11 / 12

The increase in damage: 25% / 30% / 35% / 40%

Recharge: 12 / 10 / 8 / 6

 

Notes:

— Not blocked by invulnerability spell.

— Blocked by Linken's Sphere.

— Does not increase the damage of abilities that use an independent source of damage.

Blood Rite

Blood Rite

Drench the earth with blood, performing the ritual for 3 seconds. Then stops to cast spells to enemies, dealing damage.

 

Duration: 3 / 4 / 5 / 6

Scope: 600

Damage: 120 / 160 / 200 / 240

Requires mana: 100

Recharge: 29 / 26 / 23 / 20

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Scope visible to enemies.

 


Strygwyr's Thirst

Strygwyr's Thirst

Bloodseeker feels heroes with low health across the map. Provides visibility of the target and increases their movement speed and attack. Invisible units are visible at 25% of its health.

 

The maximum speed for each character: 10% / 20% / 30% / 40%

Health threshold: 25%

Maximum bonus damage for every hero: 10 / 20 / 30 / 40

 

Notes:

— Not blocked by invulnerability spell. Ie seeker continues to receive all bonuses regardless of the ability of the immune enemies.

— You can disable it using break.

— Is not used by illusions.

— Does not respond to illusions.

— Bonuses from different opponents fold.

Rupture

Rupture

Causes a mark to the enemy, after which any movement of the enemy leads to bleeding and loss of life.

 

Cast range: 1000

Duration: 12

Damage from distance traveled: 20% / 40% / 60%

Requires mana: 150 / 200 / 250

Recharge: 60

 

Notes:

— Damage type: health.

— Not blocked by invulnerability spell.

— Blocked by Linken's Sphere.

— Damage can be avoided by using a Scroll of Town Portal and Boots of Travel at both levels.