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Alchemist
Razzil Darkbrew
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Strength
25+1.8
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Agility
11+1.2
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Intelligence
25+1.8
Advanced Statistics
Damage: | 49-58 | Armor: | 2 |
Movespeed: | 295 | Attack range: | 128 |
Attack speed: | 1.7 | Health: | 625 |
Health per level: | 38 | Mana: | 325 |
Mana per level: | 26 |
Bio
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more.
Abilities
Acid Spray
Creates a concentrated mist of poison in a specified area. If units fall into the fog, they receive damage and their protection falls.
Duration: 16
Armor reduction: 4 / 5 / 6 / 7
Damage per second: 15 / 20 / 25 / 30
Requires mana: 130 / 140 / 150 / 160
Recharge: 22
Notes:
— Damage type physical.
— Not blocked by invulnerability spell..
— Armor reduction provided by aura.
— Fully affects ancient creeps. Does not affect buildings and wards.
Unstable Concoction
Throws a bottle of poison at an enemy, dealing damage and causing stun. Stun depends on the cast time (5 seconds). If the hero throws a bottle in 7 seconds, it will explode, deal damage and stun the Alchemist.
Stun: 0.25-1.75 / 0.25-2.5 / 0.25-3.25 / 0.25-4
Damage: 150 / 220 / 290 / 360
Requires mana: 120
Cooldown: 16
Notes:
— Damage type: physical.
— Stun is blocked by spell immunity, the damage is not blocked, still applies the effect to the area.
— Is blocked by Linken's Sphere, only a target with Linken's Sphere, splash damage still applies. But is not blocked by the Alchemist when he explodes.
— Has AOE sight radius 175.
Goblin's Greed
The alchemist turns the corpses of creeps in gold. You get more gold for each killed creep for 30 seconds.Runes of riches, bring in 5 times more gold than usual.
An additional bonus for each creep: 3
Basic bonus: 6 / 8 / 10 / 12
Maximum bonus: 12 / 20 / 28 / 36
Notes:
— Can be disabled using the break.
— Works on illusions, but the bonus gold is calculated separately for each illusion.
— Works on every last hit, produced by the Alchemist, except finished off allies, buildings, tombstone, illusions, hybrid and Tempest Double Arc Warden.
— Gives bonus x5 for Bounty Rune
Chemical Rage
The alchemist becomes an Ogre, while chemical rage increases attack speed, health regeneration and mana, and also increases movement speed. Lasts 25 seconds.
Delay between attacks: 1.4 / 1.2 / 1
DOP. health regeneration: 50 / 75 / 100
DOP. mana regeneration: 3 / 7.5 / 12
DOP. movement speed: 30 / 40 / 60
Requires mana: 50 / 100 / 150
Recharge: 45
Notes:
Alchemist gets an activated ability from Aghanim's Scepter, which allows him to melt the artifact to transfer all its properties to another allied player (bonus features improve and Ulta). For each character this spell can only be used once. Can be used on the Alchemist. Illusions also get the bonus.
— The illusion created during the «chemical rage» get the updated time of the action, regardless of how much time «chemical rage» from the Alchemist.
— Can Dodge some spells when you activate the ability.