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Admiral
Kunkka
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Strength
24+3
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Agility
14+1.3
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Intelligence
18+1.5
Advanced Statistics
Damage: | 50-60 | Armor: | 2 |
Movespeed: | 300 | Attack range: | 150 |
Attack speed: | 1.7 | Health: | 606 |
Health per level: | 57 | Mana: | 234 |
Mana per level: | 13 |
Bio
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
Abilities
Torrent
In the selected location, after 2 seconds, there is a water explosion. The flow of water within a radius of 1,500 throws in the air all enemies, dealing damage, reducing movement speed by 35% and stunning them for 1.53 seconds. The beginning of spell is visible only to allies.
Duration of slow: 1 / 2 / 3 / 4
Total damage: 120 / 180 / 240 / 300
Requires mana: 120
Cooldown: 10
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Provides vision water explosion.
Tidebringer
The legendary sword Tidebringer. After a short period of time increases the damage and strikes all nearby enemies. Area of effect: 500. Damage depends on armor type, not its quantity. Is not activated when the rebound allies.
Additional damage: 20 / 35 / 50 / 65
Recharge: 13 / 10 / 7 / 4
Notes:
— Damage type: physical.
— Illusions don't gain the visual effects and attack bonus.
— Not blocked by invulnerability spell.
— You can disable it using break.
— Damage from Tidebringer does not increase with quelling blade.
Fully works with any cleaving attack.
— Against buildings and wards is only the bonus damage to primary target if buildings and wards are secondary purposes — not working.
— Shows the visual effect of Tidebringer, when ready to use, which is visible to allies and enemies.
X Marks The Spot
Sets the label position of the specified character, and after 4 seconds on the opponents (8 allies), or at the direction of the hero, the chosen target is moved to the label.
Range: 400 / 600 / 800 / 1000
Requires mana: 50
Recharge: 26 / 20 / 14 / 8
Notes:
— Locked invulnerability spell.
— Is blocked by Linken's Sphere.
— Interrupts the pronunciation of spells.
— Can be used on yourself.
— Provides a view of around the X.
Ghost Ship
Calls on the Ghost ship, dealing damage to enemies and stunning them for 1 second. Ultimate increases movement speed of allies by 10% and delays half of the damage received for 10 seconds.
Damage: 400 / 500 / 600
Requires mana: 150 / 200 / 250
Recharge: 60 / 50 / 40
Notes:
— Damage type: magical.
— Сaptain buff Coco's Rum is not blocked by invulnerability spell allies. Does not affect enemies immune to spells..
— Over time deals 5% reduced damage per 1 second for a total duration of 10 seconds.
— If you apply two or more ships, each of buffs Сaptain Coco's Rum work independently.