Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer's powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.
Earthbind
Throws a net at the target area which binds all enemy units to the ground, making them immobile for 2 seconds. Interrupts spoken spells.
Poof
Causes the mystical energy from the earth, the Geomancer can teleport to another Geomancy, leaving destruction in its movement. After 1.5 seconds of the call magic, Geomant immediately teleported to the specified Geomancy, dealing damage in the area of 375 units where to carry and where tolerated.
Geostrike
Geomancer gives your weapon magical powers of the earth, destroys the lives of its enemies and causes numbness in their feet. Slows down the speed of the target and deals damage every second. These effects are compatible with attack other Geomantic.
Divided We Stand
Geomancer causes unfinished, semi-Autonomous copy of yourself, which can collect gold and experience and utilizes current experience and abilities of the protagonist. However, clones may not have the artifacts, except the boots, which the main character has. If one clone dies, all die (including the main Geomant). Geomancy can use active abilities to the full, can use effects boots, each of them works independently. The ability can be improved artifact Aghanim's Scepter: adds an extra clone and increases the percentage of attributes to 100% that get the clones from the main character.
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