Io, the Guardian Wisp

07 Nov 2018 @ 08:26 CET

Good afternoon, dear readers. Today we want to bring to your attention a review on the character  #dota_dlg.Wisp Guardian Wisp.  Many of you do not know how to play it, many even have no idea what kind of hero it is. Guardian Wisp#dota_dlg.Wisp

H I S T O R Y

#dota_dlg.Wisp Wisp (Io)  is everywhere and in everything. For enemies, it is a great destroyer, for scholars — the brilliance of the divine eye. This incomprehensible clot of vital force is simultaneously on all levels of being, and the smallest fractions of its essence are embodied in the physical world into each moment of time taken separately. Like the great twin riders, Darkness and Light.  #dota_dlg.Wisp Wisp is an ancient traveler, whose true origin has been lost in centuries, the Eternal Universe, a force that is older than time itself, an alien from worlds beyond understanding mortals.  #dota_dlg.Wisp Wisp is nothing more than a combination of all the forces of attraction and rejection in the material field, a reasonable manifestation of the charge that holds things together. The presence of  #dota_dlg.WispWisp in the material world is fixed only in the controlled curvatures of the vectors of these forces. Being benevolent in nature,  #dota_dlg.Wisp Wisp can communicate with allies and transfer their incomprehensible magnetic forces through the energy channel, making them stronger and more enduring. No one knows either his motives or his true power.  #dota_dlg.Wisp Wisp is a guest in the physical world, resembling that the universe is full of mysteries and secrets.

S K I L L S


#dotaheroes_dlg.tetherTether - The generous touch of the eternal fills with interdimensional force.

Binds a hero to an allied creature, increasing the speed of movement of both. When the owner of the ability regains health or mana, a bound creature also receives them in a multiplied quantity. The link will break if you cancel the ability manually or if the distance to the target is too large.

• Range of use: 1800.

• The distance of interruption of communication with the attraction: 2150.

• Duration: 12 seconds.

• Slowdown0.75/1.25/1.75/2.25.

• Speed Bonus14%/15%/16%/17%.

• Recharge: 12 seconds. Requires Mana: 40.

Notes:

 #dota_dlg.Wisp Wisp If you attempt to contact an ally 700 units or more away, he will be attracted to him

• #dota_dlg.WispWisp attracts at a speed of 1000 units, until it is at a distance of 300 from the target.

• May be attracted to impassable territory.

#dotaheroes_dlg.spiritsSpirits - With his unimaginable power, the pre-eternal one spins the particles of the universe.

Summons 5 Spirits that circle the hero. When confronted with an enemy hero, the spirit explodes, causing damage to all creatures in the area around the explosion. When dealing with a creep, the spirit does a bit of damage, but does not explode. After the spell ends, the perfume explodes.

• Duration of spirits: 4 seconds.

• Blast radius: 300.

• Crash Damage: 25/50/75/100.

• Recharge 20/18/16/14 seconds.  Requires mana: 120/130/140/150.

Notes:

• When used, the spell is replaced by an auxiliary one that allows you to zoom in or out.

• 5 spirits are summoned for four seconds, so the distance between them is the same.

#dotaheroes_dlg.overchargeOvercharge - Attracting the energy of the universe from all worlds, the eternal begins to unwind time.

The hero increases his attack speed and resistance to damage, but at the same time every second loses some of the current health and mana. Owner-Related Creatures also receive these bonuses.

• Attack Speed Bonus: 40/50/60/70.

• Damage reduction :5%10%15%20%.

• Requires health and mana: 6%.

Notes:

• Can be switched during recharge.

• The ally associated with the hero will receive additional attack speed and damage resistance, but will not lose health and mana.

#dotaheroes_dlg.relocateRelocate #dota_dlg.WispThat is the embodiment of the mysteries of the universe.

Teleports the hero and the associated ally to any point on the map. After some time, the hero will return to where he teleported from, also transferring an ally connected with him. A double tap will send the hero to his fountain.

• Range of use: Global.

• Время произношения: 2.5/2.25/2 секунд.

• Перезарядка: 90/75/60 секунд. Требует маны: 100. 

Notes:

• A double tap will automatically send the hero to his fountain.

• Disarm tied ally #dota_dlg.WispWisp will not interrupt teleportation if the application is successfully completed.

• During the delay, the enemies see an indicator on the minimap showing the selected teleportation point.

A D V I C E S

 #dotaheroes_dlg.tetherTether can be used to fly up to an ally from a long distance. If you are at a distance greater than the application distance, then you will contact the selected unit and quickly fly up to it at a distance of a normal bundle. This feature can also be used when escaping from prosecution.

• The enemy hero can only be slowed down once per link created.

• If, during the connection, to use #dotaheroes_dlg.relocate Relocate, the connection time will be updated and the new duration will be 15 seconds + the delay time before teleporting.

• If you become attached to an invisible allied unit, the connection will not be visible to the enemy. Can not be applied to the courier.

• #dotaheroes_dlg.tetherTether can be applied in creep. Perhaps this will save your life in an emergency. Positional thinking helps you correctly apply #dotaheroes_dlg.tether Tether and slow down your opponent. Also, objects that quickly change your position in space will help you with this.

• Using #dotaheroes_dlg.spiritsSpirits requires a certain micro-control from the player, and since the ability consumes a lot of mana — you should not use it lightly.

• Spirits explode from a collision with heroes, but not with creeps.

• The remaining spirits explode at the end of the effect of the ability, either when Io dies or when using #dotaheroes_dlg.spiritsSpirits.

• Spirits do not give a permanent review until they are faced with a goal.

• Spirits remain visible to the enemy, even if #dota_dlg.WispWisp is under the influence of invisibility.

• Purchase #dotaitems_dlg.tarasqHeart of Tarrasque or other items on the regeneration of health will give you the opportunity to use more often #dotaheroes_dlg.overchargeOvercharge without fear of declining health. In emergency situations, the Io can bind itself and an ally, and then using #dotaheroes_dlg.relocateRelocate together will move to the fountain to replenish health and mana.

• In this way, you can save an ally of an enemy stuck in the rear or who has lost a lot of health in a battle, but often after returning to the place of teleportation, death will await you. So do not forget to break the link with an ally before re-moving!

• Or you can use the reverse scheme. From your fountain you move to a wounded ally, tie him #dotaheroes_dlg.tetherTether and fly back to the fountain. This may not always work, but you should at least try to help a friend!

F A C T S 

• This hero is entirely made up of particles (particles), roughly speaking, #dota_dlg.WispWisp— one big special effect.

• #dota_dlg.WispWisp, and #dota_dlg.PhoenixPhoenix, has no conversations and replicas. However, their reaction, as a rule, is transmitted through sounds that correspond to musical patterns, which in turn are derived from forms of human speech. For example, they express happiness by producing sounds in a major key; when angry, they produce a sharp, discordant chord sound; and when they express pain, they “scream.”

• #dota_dlg.FaerieDragonPuck understands what #dota_dlg.Wisp wisp say

TIPS FOR BEGINNERS

• No costly artifacts needed. For a productive game like for example, #dota_dlg.SpectreSpectre or #dota_dlg.ProphetFurion. But the correct purchase, of course, is an important component. The style of playing in the game depends largely on, what wisp things to do Standard proc wisp practically does not change. At the first levels, he needs a shoe, which then turns into #dotaitems_dlg.arcaneArcane Boots. Also need #dotaitems_dlg.mekaMekansm, if you are going to play pure support. In this case, do not forget about#dotaitems_dlg.wardObserver Wards.

• The flexibility of the hero allows you to make him a kerry by the middle of the game. For this he needs #dotaitems_dlg.helmofdominatorHelm of Dominator and #dotaitems_dlg.armletArmlet of Mordiggian. Under #dotaheroes_dlg.overchargeOvercharge You can do damage at a tremendous rate. Passive health waste is replenished by vampirism.

• If you are going to make Tank from #dota_dlg.Wisp Wisp  than you shoud buy #dotaitems_dlg.vgVanguard, and then #dotaitems_dlg.tarasqHeart of Tarrasque. ТOnly games with different strategies will help you understand how to play with #dota_dlg.WispWisp.

C H A N G E L O G

 6.68

• Created

6.69 

• Reduced #dotaheroes_dlg.tetherTether electroshock duration from1.25 / 1.5 / 1.75 / 2.0 to1 / 1.25 / 1.5 / 1.75.

• Increased recovery time from  80/60/40 to 90/75/60.

6.71

• Reduced #dotaheroes_dlg.tetherTether bonus speeds from 20%/25%/30%/35% to 15%/20%/25%/30%.

• Elevated #dotaheroes_dlg.spiritsSpirits recharge time from 14 to 20/18/16/14.

6.72

• Increased damage from base attack increased from 16-25 to 26-35 (total damage now 43-52).

• Increased attack radius from 525 to 575.

#dotaheroes_dlg.tetherTether: 

• Reduced movement speed bonus from 15%/20%/25%/30% to 20%.

• Mill duration: from 1/1,25/1,5/1,75 to 0,75/1,25/1,75/2,25.

#dotaheroes_dlg.spiritsSpirits

• Now the circles are a little faster when they are less.

• Increased the duration of the spirit with 16 to 19.

• Reduced update interval from 1.2 to 0.8 (all 5 spirits now appear within 4 seconds instead of 6).

#dotaheroes_dlg.overchargeOvercharge: 

• Reduced attack speed bonus from 60/80/100/120 tо 40/50/60/70.

• Now also gives 5% / 10% / 15% / 20% damage in the direction of all types of damage. This effect is also transmitted to the bound ally.

6.74

• Added to captain mode (-cm).  

6.75

• Health / Mana cost increased #dotaheroes_dlg.overchargeOvercharge from 2,5% to 3,5%

6.78

• #dotaheroes_dlg.spiritsSpirits no longer provide vision, except when they are faced with an enemy hero.

• Health / Mana cost increased #dotaheroes_dlg.overchargeOvercharge from 3,5% to 4,5%.

6.79

• #dotaheroes_dlg.tetherTether now gives + 100% movement speed to allies / -100% slowing down the speed of attack and movement to opponents instead of muffling

6.83

• No more turnaround required to perform any action.

6.85

• Double click #dotaheroes_dlg.relocateRelocate, teleports to the fountain.

2 Comments
avatar #1 REBELLION 10 Nov 2018 @ 12:17 CET
0

chuck.png

avatar #2 CROATIA iCCup.croboss 15 Nov 2018 @ 23:09 CET
0

Thanks, have a nice day!! :)