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  • 12 Apr 2024 @ 06:59 CET
  • 24 Nov 2020
#1 Posted: 09 Jun 2023 @ 07:46 CET quote
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The most thing I hate in this map is that Kaolin's Magnetize can be removed/despelled by almost every freaking item and hero spell that exist on the map. Feels like you forgot that all his spells relay on magnetize and it's an 80 seconds cd ultimate. Horribly unfair its treated this way. You attack a hero like jugger, he despells it with his blade tornado and some other hero despelling it with eul/manta etc. Now Kaolin can never win a game when 3 heros can bug his magnetize with whatever spell or item they have. A hero with eul should just avoid taking damage from magnetize DURING his cyclone time and continue to take damage after it's over. Same case it should be for every other immunity spell or item. Just exactly like on 6.83 map, nothing can ever remove magnetize. If you use bkb, you will avoid taking damage only during bkb time and continue to take damage normally after it's over.. but I don't play 83 because you can't aim stones there. You already nerfed Kaolin so much in this map by removing his petrify rock effect. But magnetize should not be touched I think. It should remain the way it is on 6.83

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#2 Posted: 24 Jun 2023 @ 23:24 CET quote
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heroes are equalized, apparently this is the way the developers found

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