SBWI Summer Tournament

General information
Tour system
Single Elimination
Tour type
1x1
Type
non-ladder
Max. players allowed
64
Date of the tour
2013-07-13 14:01
Stage
finished
Check in starts
2013-07-13 13:31
Players
Additional information
Minimal points
unlimited
Maximal points
20000
Winner
Brackets
Country
ALL
Channel
"op SBWI" @ iCCup
Tournament Admins
avatar #1 SE TehRei- 08 Jul 2013 @ 13:17 CET
0

Hi!

Pricepool

This tournament has a pricepool of 75$, which will be distributed as follows:

#1 50$

#2 25$

Maps

RO64-RO8:

1. Tau Cross

2. Overwatch

3. Sniper Ridge

Semifinals and finals:

1. Tau Cross

2. Overwatch

3. Sniper Ridge

4. Colosseum II

5. Fighting Spirit

- All versions of the maps are identical to the versions in the iCCup mappack, with the exception of Overwatch, since it is not currently in iCCup’s mappack. In the case of Overwatch, version 1.01 is the correct one.

- All maps used in this tournament are available for download here: SBWI Summer Tour Mappack.

- All matches from the RO64 to the RO8 are best of 3.

- Starting at the RO4, all matches are best of 5.

Thanks

Huge thanks to iCCup.Face, L-Master, -NegativeZero-, BisuDagger, GeckoXp and all people donating to and supporting the Swedish Brood War Initiative! This tournament wouldn’t have been possible without you! ;)

Rules

As a rule off thumb, the iCCup standard tournament rules apply. But, with monetary prices being offered, and with SBWI being a separate organization, some additional rules may apply. They are all available here:

---+--- Spoiler ---+---
Administration

- All players are subject to administrative discretion.

- The SBWI tournament comittee reserves full discretion over all decisions and procedures.

- By signing up for this tournament, players confirm that they have read and understood these rules, and that they will abide by them.

- SBWI reserves the right to modify these rules at any time, for any reason, without prior notification or announcement.

- If you wish to dispute any ruling made by tournament admins or the SBWI Tournament Comittee, you may contact our chairman or any other SBWI board member to have your case reviewed. Abuse of this priviliege will be dealt with as deemed appropriate by the SBWI board.

- Bad manner towards the tournament staff will not be tolerated, and will be dealt with as deemed appropriate by the SBWI board.

Spoilers

- Players are not allowed to spoil the result of their matches.

- Publicly spoiling the results of matches played in the RO8, semifinals or finals will result in a warning and, if deemed necessary, stricter sanctions, the extent of which will be decided by the SBWI board on a case-to-case basis.

- Player behavior

- Excessive BM, whether directed towards an opponent, tournament admin, caster or anyone else, is not appropriate for a tournament setting, and will not be tolerated in the tour.

- In particular, SBWI has a zero-tolerance policy on racism, sexism and real life threats. Any behavior of that kind will result in a swift disqualification and a ban from future SBWI events, the length of which will be decided by the SBWI board on a case-to-case basis.

- Typing “gg”, “GL HF” or using other similar expressions during this tournament is not mandatory, but showing good sportsmanship in general is encouraged..

Observers

- As a rule of thumb, observing matches in this tournament will not be allowed.

- A tournament admin or an SBWI staff member reserves the right to observe any games being played, for the purposes of anti-abuse and/or live broadcast of the game(s), under the condition that the observer in question does not lag.

Version, server and chatroom

- The latest StarCraft Patch, 1.16.1.1, must be used.

- The tournament is to be played on iCCup's StarCraft server.

- Anti-Hack must be used for all matches. The iCCup Anti-Hack is preferred, but not mandatory. Not using Anti-Hack will result in disqualification.

- All players will meet in the chatroom “op SBWI”, where a minimum of one tournament admin will always be present.

Replays

- Replays will be uploaded and wins reported by the winner of the game, at the tournament bracket on iCCup.

- Prices will be paid after the replays have been sent in by the player and analyzed by our anti-abuse team.

- Replays will be publicly available after the tournament has finished.

- If you find that one of your replays is corrupted or hasn’t been saved, you must notify a tournament admin immediately. Depending on circumstances, the admin may call for a rematch or declare the match invalid, meaning that neither player will advance. We do not want to do either of those: please keep track of your replays.

Lag and disconnects

- This is an international event, and as such some lag is to be expected between some players. However, if the lag is so severe as to be unplayable, a tournament admin must be contacted. A lag test will then be performed, to determine which player is lagging. If a player knows him- or herself to be lagging, he/she must make this clear to the tournament admin. Knowingly concealing such information may result in disqualification.

- IP-conflicts will be handled on a case-to-case basis, as deemed appropriate by the tournament admin(s).

- If a disconnect occurs during the first two minutes of a game, a rematch will be played, regardless of who had the advantage at the time of disconnection.

- If a disconnect occurs at any later time during a game, the players must either agree on who the winner is or present a replay to a tournament admin and/or the SBWI tournament committee, who will then decide on the matter.

- If the tournament committee isn’t able to determine beyond reasonable doubt which player was winning, a rematch using the same map and races will be played.

- If a disconnect occurs during a match and one of the players does not return to “op SBWI” within 5 minutes, his/her opponent will be declared as the winner.

- If a player disconnects 3 or more times during the tournament, or lags severely and repeatedly, he/she may be disqualified by a tournament admin. Unless the tournament admin has reason to suspect malicious intent and/or abuse, no further penalties or sanctions will apply.

Tournament schedule and walkovers

- Players may not postpone games, declare walkovers or otherwise interfere with the tournament schedule.

- All players must check-in to the tournament at the iCCup website.

- All checked-in players must be present in “op SBWI”.

- After checking-in, players must be prepared to play their matches immediately.

- To ensure as smooth of a tournament as possible, every match must be played as soon as possible.

- A player who isn’t showing up on time or going afk for a period of 5 minutes or more, without prior notification to his/her opponent and a tournament admin will be rewarded with 1 game loss every 10 minutes.

- Under extraordinary circumstances, a tournament admin may permit a player to go afk for a period no longer than 30 minutes without a penalty, provided that their opponent also agrees to these terms. Players may not make these decisions without the involvement of a tournament admin. Should they do so, it will result in the disqualification of both players.

Maps

- All versions of the maps are identical to the versions in the iCCup mappack, with the exception of Overwatch, since it is not currently in iCCup’s mappack. In the case of Overwatch, version 1.01 is the correct one.

- All maps used in this tournament are available for download here: SBWI Summer Tour Mappack.

- All matches from the RO64 to the RO8 are best of 3.

- Starting at the RO4, all matches are best of 5.

- All games must be played on the correct maps and in the correct order. If an incorrect map is played, the results of that game will be disregarded and a rematch will be played.

- If neither of the two players have the correct map, or both players are unable to host due to technical difficulties, a tournament admin must be contacted immediately. The tournament admin will then make arrangements for someone to host the correct map for the players.

- Players may not make arrangements for someone other than a tournament admin to host a map for them. The result of any match played on such a map will be disregarded, and both players will receive a warning.

- If an incorrect version of a map has been played, a rematch will be played. An exception from this rule can be made, but only if both players agree to it and a tournament admin explicitly gives his/her permission.

Abuse

- SBWI does not tolerate cheating in any form, and cheaters will always be disqualified and banned from further SBWI events for a minimum of 3 months, and likely a longer. The exact duration will be determined after a discussion between the SBWI tournament comittee and the SBWI board has been held.

- SBWI strives to be as transperent as possible. As such, all evidence of players cheating/abusing will be released publicly, along with the reasoning behind the choice of duration for their ban.

- SBWI will co-operate fully with other actors in the foreign BroodWar community, and share all significant findings of abusing/cheating players with other tournament organizers, communities and server admins.

- Abusing or cheating includes, but is not limited to, the following activities; playing on more than one account per tournament, hosting a rigged map, playing someone elses’ matches for them, letting someone else play your matches, falsely and with malicious intent accusing a tournament admin of abuse, using a rigged map, maphacking, multiselection hacking, streamcheating, impersonating a tournament admin, interferring with an opponents internet connection by means of drophack or other third-party software, uploading a fake replay to the tournament grid, using any method whatsoever to try and coerce your opponent to give you the win, etc, etc.

IP-addresses and privacy

- Players may be required to surrender their IP address without prior notice.

- SBWI respects a players right to privacy, and will not allow your IP address, or any other personal information, to be shared or used for any other purpose than to ensure a fair, cheat-free and competitive environment for this tournament.

Prices

- As previously stated, prices will be paid out after replays have been submitted, analyzed and casted.

- All prices are calculated in US dollars (USD).

- Prices will be distributed as follows: the winner (#1) gets 50$ and the runner-up (#2) gets 25$.

- Prices will be paid out to a PayPal account.

- If the player is currently residing in Sweden and/or has a bank account at a bank situated in Sweden, prices can be paid directly to that player’s bank account, provided that no applicable fees are in excess of the fees at PayPal. Using this alternative, the pricemoney will be paid in Swedish kronor (SEK), at a value equivalent to the pricemoney in USD, following the applicable exchange rate at that date. The player will receive all relevant information during this process.

- Prices paid via paypal are primarily paid out in US Dollars (USD). In the event of currencies other than USD being available to SBWI, these may be provided, should the player request so. In this case, further conditions may apply, which the player will then be informed of. The option of having the price paid in USD will likely be the easiest though. Additionally, SBWI cannot guarantee the availability of any currencies other than USD.

- Any fees for transferring pricemoney from the SBWI PayPal account to the player’s PayPal account will be provided for by the SBWI.

glhfgg!

-- TehRei and Abjurer,

the Swedish BroodWar Initiative Tournament Comittee

avatar #2 RU Youren 09 Jul 2013 @ 22:48 CET
0

gl

avatar #3 RU Youren 09 Jul 2013 @ 22:48 CET
0

hf

avatar #4 SE TehRei- 11 Jul 2013 @ 18:54 CET
0

A small update to the rules:

We've decided to shamelessly steal the ruleset from the TLS qualifiers regarding Korean players. They are as follows:

Players are eligible to participate in this tournament if:[

* He grew up in a location without a professional StarCraft scene; OR

* He currently resides in a location without a professional StarCraft scene and is not affiliated with a professional StarCraft team; AND

* He does not have connection lag that would significantly impact quality of play

What this means is that Korean players in general are still welcome, provided that they don't currently compete in SoSPA events/leagues. These rules have been added to give players who, for any reason, cannot compete in SoSPA events a chance to earn money and possibly get some fans by competing in tournaments such as this one.

Thanks for reading!

avatar #5 CN Jackie.__.Chan 18 Aug 2013 @ 14:08 CET
0

GL&HF 成龍 smile.gif