Thx for feedback!

We will review this issue as soon as possible and will try to report you back about our progress!

Regards, iCCup tech crew.

ICCup Ratings

05 Dec 2012 @ 10:41 CET

The ICCup Event Ranking


Foreign Brood War always had a number of really strong players we looked up to, players that provided us with a lot of good games, replays and VODs. Our ladder was built around the idea to train among the best, improve one's skill and to determine who had the material to shine.

However, neither the ICCup Ladder or the FISH ranking display the 'true' skill. In training you might not always find the best opponents, you might do silly strategies to blow off steam,  lose a lot

Who is Who

07 Nov 2012 @ 15:00 CET


Our ladder was created to enable any user to practise with the best players out there. Over time we had the honour to even welcome a few pro gamers — even Nal_rA stomped his victims during his famous Oldboy Show. However, ever since the StarCraft II Beta our scene dwindeled and the number of active users was getting smaller. But when a door closes, another one opens: we have new faces in the international scene. This article is still growing and we try to expand it over time — check the sub hea

Nation Wars

18 Jul 2011 @ 20:05 CET

General Idea

The idea behind Nation Wars is pretty simple: we create a league for teams that feature the best players of their country. The complete design is very similar to the one of  ordinary Clan War Ladder: each team chooses their own leader and plays against the other teams. The main difference is, that the teams do not follow a totally fixed schedule.

Unlike Clan League, in which each team plays exactly one war per play week, Nation Wars allows more active teams to play up to three wars pe

Starcraft II Website

20 Sep 2009 @ 23:12 CET

StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.


Above mewould be the first epic paragraph that can be read on one of the most extraordinary websites known to the gaming community. With its lush graphics,

Gas Debation

20 Sep 2009 @ 04:27 CET



When you first glance at three workers harvesting Vespene gas from the relevant building it seems that there is absolutely no room for more. Therefore, some players took it for granted that this is the optimal amount required for gas collection. However, would using 4 workers increase productivity from one extractor? Even among the best StarCraft players there was uncertainty as to what the ideal worker saturation was on gas.


An experiment was required to find the optimal number of

StarCraft in 2008: A to Z

02 Jan 2009 @ 17:58 CET


 One of the most heated and discussed topic in 2008 was the automining feature that came with StarCraft 2. Hardcore original StarCraft fans playing the game competitively felt it would destroy the macro aspect of the game, while the remaining bunch saw it as something good; now you can focus on micromanagement a lot more.

Automining along with multiple building selection was what the StarCraft 2 haters held as their main reasons for wanting to stick with the original.

However, when