Warlock

Demnok Lannik

  • Strength

    18+2.5

  • Agility

    10+1

  • Intelligence

    24+2.7

Advanced Statistics

Damage: 46-56 Armor: 2
Movespeed: 295 Attack range: 600
Attack speed: 1.7 Health: 492
Health per level: 38 Mana: 312
Mana per level: 39

Bio

Former clan Blacksum sorcerer, Warlock became one of the first orcs, subordinate demons, when the Legion came to the land of Kalimdor. But the sudden death of Manaroa severed his connection with the demon and left his body to dry on the verge of life and death. And then he signed a contract with the King of the Dead, entering its ranks in exchange for life after death.

Abilities

Fatal Bonds

Fatal Bonds

Links enemy units together, and the resulting damage to one of them, 25% is passed on. Damage doesn't reset things like Kelen''s Dagger. Binds the next goal.

Number of targets: 3 / 4 / 5 / 6
Cast range: 1000
Duration: 25
Radius ligament: 700
Requires mana: 120
Recharge: 25

Notes:
— Damage type: decrease health.
— Not blocked by invulnerability spell.

Shadow Word

Shadow Word

Caused strong magic for wrapping purpose. Creates a healing mechanism on an allied unit or destroying — enemy. Is not dissipated during the attack.

Radius: 500
Duration: 11
Treatment (damage): 15 / 25 / 35 / 45
Requires mana 90 / 110 / 130 / 150
Cooldown: 16

Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Blocked by Linken's Sphere.

Upheaval

Upheaval

Causes slow magic in the target area, ouimet force into a powerful slowing growing with each passing second. You can undo. Application distance 1200 units. Range: 650. The time of action after the expiration of the spell is 3 seconds. Amplification of deceleration depends on the duration of the spell, not the time spent in the field of its action.

The slow per stack: 7% / 14% / 21% / 28%
Duration: 16
Requires mana 100 / 110 / 120 / 130
Recharge: 50 / 46 / 42 / 38

Notes:
— Locked invulnerability spell.
— The maximum deceleration is 84%.

Rain of Chaos

Rain of Chaos



Causes the Infernal Golem fall from the sky, stun nearby enemies for 1 second. Infernal Golem receives reduced damage from spells, has Permanent Immolation and a chance to deal damage to all nearby enemy units. The ability can be improved by Aghanim's Scepter artifact: summon two Golems with slightly less bonuses, including gold for killing them for enemies.

Duration: 60
Requires mana 200 / 300 / 400
Recharge: 165

Notes:
— The type of damage Golem: physical.
— Not blocked by invulnerability spell.
— Golem is not valid Purge.