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Tinker

Boush

  • Strength

    17+2

  • Agility

    13+1.2

  • Intelligence

    27+2.2

Advanced Statistics

Damage: 49-55 Armor: 4
Movespeed: 305 Attack range: 500
Attack speed: 1.7 Health: 473
Health per level: 38 Mana: 351
Mana per level: 26

Bio

The intellectual Goblin whose magic spells terrify all enemies. They are so powerful that surpass even the elven magic. Tinker often calls on the help of their Goblin allies, because together, they can deliver devastating blows. Using a laser, Tinker deals a lot of damage on enemies, causing them to miss. Reload all of the ammunition allows the Goblin to use infinite teleport. Improving their skills, Tinker becomes a bloodthirsty killer.

Abilities

Laser

Laser



Strikes the enemy with a powerful energy beam, dealing damage and blinding for a while, which forced them to miss. The ability to improve an artifact Aghanim's Scepter: allows the Laser to affect enemy heroes.

Damage: 80 / 160 / 240 / 320
Cast range: 550
Cast range on an additional target with Aghanim's Scepter: 550
Duration of penalties: 3 / 3.5 / 4 / 4.5
Requires mana 95 / 120 / 145 / 170
Cooldown: 14

Notes:
— Damage type: pure.
— Locked invulnerability spell.
 Fully blocked by Linken's Sphere, when the primary goal. Is not blocked when the target is secondary.
— When the ability uluchshena with Aghanim's Scepter, the Laser bounces off the closest enemy hero in a radius of 550 from its current target. You can never inflict the same damage twice for one use of the ability. Does not bounce to invisible units or units in the «fog of war». Can only jump to the heroes (and their illusions) and creep-heroes. When the primary goal is regular creep, he still bounces from valid targets in range.

Heat Seeking Missile

Heat Seeking Missile

Shoots a rocket at the nearest visible hero. The ability to improve an artifact Aghanim's Scepter: allows you to hit twice the targets.

Striking goals: 2
Striking targets with Aghanim's Scepter: 4
Radius: 2500
Damage: 125 / 200 / 275 / 350
Requires mana 120 / 140 / 160 / 180
Recharge: 25

Notes:
— Damage type: magical.
— Locked invulnerability spell.
— No effect on invulnerable, and invisible units in the «fog of war».
— Works on illusions and clones Geomancer.

March of the Machines

March of the Machines



Causes hordes of robotic goblins to destroy your enemies. Deals damage to magic immune units and mechanical units. Robots appear 24 pieces per second.

Cast range: 300
Area of occurrence: 900
Collision region: 50
The explosion: 150
Duration: 6
Damage for the Goblin: 16 / 24 / 32 / 40
Requires mana 145 / 150 / 165 / 190
Cooldown: 35

Notes:
— Not blocked by invulnerability spell.

Rearm

Rearm

Reloads all ammunition, including abilities and items. Takes away from mana, but recharges abilities only after a delay.

Requires mana 125 / 225 / 325
Update time abilities: 3 / 1.5 / 0.75

Notes:
— Not blocked by invulnerability spell.
— Recharges the following items: Hand of Midas, Helm of the Dominator, Black King Bar, Arcane Boots, Refresher Orb, Necromicon, Linken's Sphere.