Shadow Fiend


  • Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 35-41 Armor: 2
Movespeed: 305 Attack range: 500
Attack speed: 1.7 Health: 435
Health per level: 38 Mana: 234
Mana per level: 26


The Demon shadows of the Burning Legion is able to absorb the souls of others, is so terrible that causes tremors even from their colleagues. In battle, Shadow Fiend increases his power at the expense of absorbed souls and sends them at enemies with powerful magic blasts. Those lucky people that survived the battle with him, I consider him the worst of enemies, and those who died fighting with him, waiting for a truly terrible fate.




Shadow Fiend strikes enemies in the area 250 at a distance of 200, 450 or 700 units away from himself. All abilities Shadowraze studied in parallel and have a common delay time after use.

Damage: 100 / 175 / 250 / 325
Requires mana: 75
Cooldown: 10

— Damage type: magical.
— Locked invulnerability spell.
— If you cancel the animation of the spell, it will not go on recharge.
— Reload all three Shadowraze is independent, that is, the hero has 3 abilities for each race.



When Shadow Fiend kills a target, he captures her soul and keeps to himself. For every captured soul, he gets +2 to damage. When death loses half of captured souls. The destruction of buildings and neutral creeps also gives you souls The accumulated increase of souls ultimate hero Requiem of Souls.

Max. shower: 15 / 22 / 29 / 36
Max. damage: 30 / 44 / 58 / 72

— Not blocked by invulnerability spell.
— You can disable it using break getting new souls, souls already accumulated cannot be turned off.
— Can be used with illusions, but they have 0 souls.
— Can get souls from every unit, including wards, buildings and allies, excluding illusions (including Hybrid) and Tempest Double.

Presence of the Dark Lord

Presence of the Dark Lord

The presence of such horrid creatures lead the enemies in terror, reducing their armor in a 900 radius. Compatible with all other abilities and effects that lower armor.

Radius: 900
Armor reduction: 3 / 4 / 5 / 6

— Not blocked by invulnerability spell.
— You can disable it using break.
— Illusions can be a source.
— The aura lingers for 0.5 seconds.

Requiem of Souls

Requiem of Souls

Causes of devil spirits around him, dealing damage to units in an area around him. The number of spirits depends on the number of captured souls, but reducing movement speed and reducing the attack related to the distance to Shadow Fiend within a radius of 675. The closer the units, the more damage and slow.

Duration: 5
Reduction of speed of movement and attack: 15% / 20% / 25%
Damage per spirit: 80 / 120 / 160
Requires mana 150 / 175 / 200
Recharge: 120 / 110 / 100

— Damage type: magical.
— Damage is blocked by spell immunity. The movement speed slow and attack — no.
— After the death of Shadow Fiend loses half shower, thereby causing damage. If he died with Aegis of Immortal in the inventory, he doesn't lose souls.