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Sacred Warrior

Huskar

  • Strength

    21+2.4

  • Agility

    15+2.4

  • Intelligence

    18+1.5

Advanced Statistics

Damage: 42-51 Armor: 1
Movespeed: 300 Attack range: 400
Attack speed: 1.6 Health: 549
Health per level: 57 Mana: 234
Mana per level: 13

Bio

Trolls tribe Black Lance, long since exiled from their ancestral lands in Stranglethorn valley, as many believe, are the most savage race of beings, ever present on the battlefield. This reputation is well earned by their Sentinel representative by Júzcar, whose abilities depend on reducing his own lifespan to chop up the enemy into small pieces. Considered to be among his people the Holy Martyr,Sacred Warrior is not afraid of death, and desperately strive for it to bring the Undead Scourge defeated.

Abilities

Inner Vitality

Inner Vitality

Magically unlocks the potential regenerative power of the specified unit, restoring him to vitality. If the hero is attacked, health is restored faster. The health is checked every second and the regeneration adjusted.

 

The regeneration of health the main characteristics after threshold: 20% / 40% / 60% / 80%

The regeneration of health the main characteristics above threshold: 5% / 10% / 15% / 20%

Health threshold: 35%

Base health regeneration per second: 10

Duration: 16

Radius: 800

Requires mana: 170

Recharge: 22 / 18 / 14 / 10

 

Notes:

— Not blocked by invulnerability spell.

Burning Spear

Burning Spear

Using your vitality, ignite their spears, inflicting periodic damage folding. With this ability it is impossible to commit suicide.

 

The duration of the effect of the spear: 8

Damage per second: 5 / 10 / 15 / 20

Requires health: 15

 

Notes:

— Damage type: magical.

— Locked invulnerability spell. If the debuff was applied to activate invincibility, he remains on target to complete the effect, but no longer deals damage through invulnerability spell.

— Not Unique attack modifier.

— Does not work against buildings, wards and allied units.

Berserker’s Blood

Berserker’s Blood

Huskar feels each of his wounds and his pain increases his attack speed and magic resistance. A new effect is added for every 7% of health missing. The first bonus the character receives when its health is 100%.

 

Number of bonuses: 14

Attack speed per 1 bonus: 14 / 16 / 18 / 20

Magic resistance bonus for 1: 3% / 4% / 5% / 6%

 

Notes:

— Not blocked by invulnerability spell.

— You can disable it using break.

— Is not used by illusions.

— When the health of the Sacred Warrior falls below 60%, it creates a visual effect.

Life Break

Life Break

Achieves excellence in managing their own lives and uses his energy to destroy the enemy. Huskar rushes at the enemy from a distance of 550 units. Target loses 35% of its current HP, Huskar, however, also loses some health. Slows enemies that are immune to magic. From this ability cannot be evaded. The ability can be improved by Aghanim's Scepter: reduces cooldown and increases damage.

 

The flow of life Huskar: 35%

Damage on target: 35%

Damage to the target with Aghanim's Scepter: 65%

The movement speed slow: 40% / 50% / 60%

Slow duration: 4 / 5 / 6

Recharge:12

Cooldown with Aghanim's Scepter: 4

 

Notes:

— Damage type: magical.

— Locked invulnerability spell, slowing is not blocked.

— Blocked by Linken's Sphere. Linken's Sphere is not used if the Sacred Warrior uses Life Break.

— Applies basic dispel and invulnerability to spells during the throw for Sacred Warrior.