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|Health per level:||57||Mana:||221|
|Mana per level:||26|
Causes of land 6 waves of fire that deal damage to enemies in the selected area. Each wave deals damage immediately and ignites enemies for 2 seconds.
Damage from waves: 25 / 40 / 55 / 70
Damage per second: 5 / 10 / 15 / 20
Requires mana: 100 / 110 / 120 / 130
— Damage type: magical.
— Locked invulnerability spell.
— Creates waves with an interval of 1 second, starting immediately after application, resulting in 6 waves.
The burn debuff does not stack for the interval. Each interval refreshes its duration, resulting in 8 possible damage.
Pit of Malice
Puts a trap at the specified location. Any caught in her unit will receive 100 damage and will be for some time restrained the forces of evil.
Duration: 1 / 1.5 / 2 / 2.5
Damage : 100
Requires mana: 100 / 115 / 130 / 145
Recharge: 24 / 21 / 18 / 15
— Damage type: magical.
— Damage is blocked by spell immunity. Immobilization is not blocked.
— The enemy can fall into the trap of only once per the duration of the ability.
Creates around itself a debilitating aura, it significantly reduces the ability of enemies and deals damage. If the number of kills an enemy unit, Pit Lord will gain +5 to attack for a while, but if it dies the enemy hero, you get +30 to attack.
The range of the aura: 900
Lowering the damage: 18% / 26% / 34% / 42%
The duration of extra damage: 30 / 35 / 40 / 45
— Using break off just lowering the damage. The current damage bonus is not disabled.
— Illusions can be a source.
— Aura lingers for 0.5 seconds.
— Reduces damage only from primary attribute and the primary damage.
— Damage is not given to illusions (including Hybrid and Replicate), couriers, buildings, wards, Tempest Double and zombies from Tombstone.
Teleports you and nearby allied heroes through the portal after a short delay. If you apply on the mini-map, teleportation will occur at the nearest friendly facility. Teleports only heroes. Units, pushed into the astral spells will not be teleported.
Delay: 6 / 5 / 4
Requires mana: 75 / 150 / 225
— Not blocked by invulnerability spell.
— The ability can be canceled with repeated use. But she goes to recharge.
— Can be used on allied heroes, buildings and friendly creeps.