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Lone Druid

Syllabear

  • Strength

    17+2.1

  • Agility

    24+2.7

  • Intelligence

    13+1.4

Advanced Statistics

Damage: 46-50 Armor: 3
Movespeed: 325 Attack range: 550
Attack speed: 1.7 Health: 473
Health per level: 38 Mana: 169
Mana per level: 13

Bio

Syllabear has experienced times of great wars, thanks to his relatives. Anticipating the death of the settlement, they turned their child into a bear and otpravili to live in nature. Syllabear grew up strong and fierce, like other bears in its forests. Using her powers of the druid, he can fall into a mad rage and even call powerful bear to the rescue. Realizing his elven essence by Furion the prophet, Syllabear has regained his true elven form and carries the spirit of the wild bear on the battlefield.

Abilities

Summon Spirit Bear

Summon Spirit Bear

Calls a powerful bear that can attack enemies, but only within the 1100 from the hero. The bear has an inventory. The bear cannot be summoned again if he takes damage. At level 2, you receive the spell «Return» which will teleport the bear to the hero. With 3 levels there is a chance of 20% to confuse the enemy into the roots for 3 seconds, dealing 60 damage per second. While the roots of the target can not move and use abilities. At level 4 the bear gets 33% protection against spells. The ability to improve an artifact Aghanim's Scepter: allows the bear to attack enemies at any distance from Lone Druid and the Spirit Bear to survive, if Lone Druid dies.

 

Health: 1400 / 1800 / 2300 / 2700

Attack speed: 1.75 / 1.65 / 1.55 / 1.45

Requires mana: 75

Recharge: 120

 

Notes:

— Self damage is blocked by spell immunity.

— Most of the spells seen as a creep-hero.

— If Spirit Bear dies, it can be summoned again.

— Ability Synergy adds damage by 10/20/30/40 and increases run speed for 10/20/30/40 Spirit Bear.

Rabid

Rabid

Can cause to yourself and your bear battle rage, which significantly increases the combat skills of both. At the same time imposed on themselves and bear at a time.

 

Attack speed: 10 / 20 / 30 / 40

Running speed: 5% / 10% / 15% / 20%

Duration: 10

Requires mana: 50

Recharge: 30

 

Notes:

— Locked invulnerability spell.

— Radius of action is global.

— When the Bear dies, being under the influence of Rabid, buff on the Spirit Bear is completely lost. However, when Lone Druid dies with Aghanim's Scepter, the effects on the Bear left..

— Ability Synergy gives a bonus to the duration of the ability to 10/20/30/40.

Synergy

Synergy

Increases energy the druid, increasing his relationship with the bear. Enhances spells.

 

Bonus damage bear: 10 / 20 / 30 / 40

Speed bonus bear: 10 / 20 / 30 / 40

Bonus to duration of Rabid 10 / 20 / 30/ 40

A bonus to the health of the druid: 100 / 200 / 300 / 400

 

Notes:

— Not off the break.

— Can be used by illusions.

Bear Form

Bear Form

Turns into a bear, instead of ranged — melee. Perhaps the reverse transformation. The transformation time to 2 seconds. You can avoid being stunned during the transformation. In the form of a bear the hero has a base attack speed of 1.6, and the base movement speed of 280.

 

Bonus health: 250 / 400 / 600

Bonus armor: 4 / 6 / 8

Duration: until switch

Requires mana: 25

Recharge: 0

 

Notes:

— Not blocked by invulnerability spell.

— Illusions can also be in the form of True Form.

During the transformation, Lone Druid can't do anything. Can not be interrupted.

— Ability Synergy gives a bonus to the health of the Druid in the form 100/200/300/400.

Battle Cry

Battle Cry

Gives Lone Druid and his Spirit Bear bonus damage and bonus armor.

 

Bonus damage: 90 / 120 / 150

Bonus armor: 10 / 15 / 20

Duration: 6

Requires mana: 50

Recharge: 60

 

Notes:

— Locked invulnerability spell.

— All bonuses when casting is transferred to illusions.

— Battle Cry is only available in True Form.

— Level up Battle Cry set to True Form level.

— Affects all units owned by Lone Druid and his Bear.

Lone Druid Form

Lone Druid Form

Returns to druid form.

 

Duration: until switch

Requires mana: 25

Recharge: 0

 

Notes:

— Replaces True Form for as long as Lone Druid Form will not be used (exception: death of a hero).

During the transformation, Lone Druid can't do anything. Can not be interrupted

Spirit Bear

Spirit Bear

Spirit Bear
Creep-hero


Hit Points: 1400 / 1800 / 2300 / 2700
Health Regen: 2 / 3 / 4 / 5
Mana: 300
Damage: 28-38
Armor: 3 / 4 / 5 / 6
Movement Speed: 320 / 320 / 330 / 340
Sight Range (day / night): 1400 / 800
Base attack Time: 1,75 / 1,65 / 1,55 / 1,45
Bounty: 300
Experience: 300

Notes:
— 6-slot inventory
— Abilities:  Demolish
                   blink Return
                    Entangle

— Sylla and Spirit Bear cannot bypass an activatable item's cooldown by passing one from one to the other. In other words, once an item is activated, the cooldown does not change upon moving the item to the other inventory. You also cannot use an item that would normally share cooldown with identical items (such as Town Portal Scroll) on Sylla, then pass a second copy of that item from the bear. The second copy will show the same cooldown as the first once it enters Sylla's inventory.
— Gem of True Sight does not reveal invisible units when held by Spirit Bear. Spirit Bear still drops it on death.
— Spirit Bear cannot pick up Aegis of the Immortal, but can attack (destroy) it.
— Spirit Bear can destroy runes, as can any other unit. Spirit Bear can only use invis, haste, and regeneration runes. If the bear picks up an Illusion rune, no illusions of it are created and the rune is wasted. If it picks up a Double Damage rune, Lone Druid and his illusions within 450 range of the Spirit Bear upon picking it up get the double damage buff, the Spirit Bear itself does not. If it picks up a Bounty rune, the gold is granted, the experience is not. Spirit Bear can bottle runes normally. Bottled runes follow the same rules as stated above. Invis, Regen and Haste fully work, Double Damage does not apply on self, but in the AoE, Bounty only grants gold. Spirit Bear cannot use normal bottle charges.
— Lone Druid can freely swap a Divine Rapier between him and his Spirit Bear while both of them are able to profit from the damage bonus. If Spirit Bear dies carrying a Rapier, it will drop as if any other hero carried it.