• Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 42-51 Armor: 1
Movespeed: 315 Attack range: 550
Attack speed: 1.7 Health: 492
Health per level: 38 Mana: 234
Mana per level: 26


Resurrected by the Lich King to serve in the role of an elite guard, the Lich has magic searing ice of the Northland. His ability to control ice storms received during life, is preserved after death. By understanding the essence of ice magic, he was able to compress the cold into the ball, striking enemy after enemy. Sacrificing allies for the recovery of his magical power, the Lich is a murderer without a hint of feelings.


Frost Nova

Frost Nova

Strikes an enemy unit and other units in a small radius from him. Deals damage and slows.

Slow duration: 4
Reducing movement speed by 30%
The attack speed slow: 20%
The damage to the primary target: 50 / 100 / 150 / 200
Damage: 75 / 100 / 125 / 150
Requires mana 125 / 150 / 170 / 190
Recharge: 8

— Damage type: magical.
— Locked invulnerability spell, but if the effect was applied prior immunity, the slowdown remains.
— Blocked by Linken's Sphere, when Frost Nova is used on the main target. If the secondary goal, is not blocked.
— Area damage also apply and main goal.

Frost Armor

Frost Armor

Creates an ice shield around an ally. Shield gives him extra protection. If someone attacks a defended target, attack rate and movement will be slowed. Movement slow: 30%. Attack slow: 20%. Duration: 40 sec. During automatic use of the ability of Lich will cast a shield on attacked heroes.

Additional armor: 3 / 5 / 7 / 9
Requires mana: 50
Recharge: 5

— Not blocked by invulnerability spell.
— Can overlap with the building.
— Frost Armor (Lich) is fully compatible with the same ability from Ogre Magi.

Dark Ritual

Dark Ritual

Sacrifices a friendly unit specified for conversion of health into mana for yourself. The cast range of 400 units. The ability to not give experience to enemies.

The health of the creep to mana: 25% / 40% / 55% / 70%
Requires mana: 25
Recharge: 44 / 36 / 28 / 20

— Lich is not divisible by the experience gained from this ability, enemies.

Chain Frost

Chain Frost

Creates a jumping breath of frost that bounces up to 10 times. Slows movement speed by 30% and attack speed by 30%. The first target will receive MicroScan. The ability can be improved artifact Aghanim's Scepter: increases damage and cast range of the spell. The number of jumps becomes infinite.

The radius of the jump: 575
Cast range: 750
Cast range with Aghanim's Scepter: 850
Number of jumps: 10
The number of spikes with Aghanim's Scepter: infinitely
Damage per hit: 280 / 370 / 460
Damage per strike Aghanim's Scepter 370 / 460 / 550
Requires mana 200 / 325 / 500
Recharge: 120 / 90 / 60

— Damage type: magical.
— Locked invulnerability spell. If the slow effect was applied before invulnerability, it is not blocked. Stun works through invulnerability spell.
— Linken's Sphere can block or stun, or damage.
— Can bounce on one and the same unit several times, but only when the other target is close by. May bounce in the «fog of war».
— Stun is applied directly after a throw.