Start better and faster games with PRO Account

Holy Knight

Chen

  • Strength

    20+1.5

  • Agility

    15+2.1

  • Intelligence

    21+2.8

Advanced Statistics

Damage: 43-53 Armor: 1
Movespeed: 300 Attack range: 600
Attack speed: 1.7 Health: 530
Health per level: 19 Mana: 273
Mana per level: 26

Bio

Holy Knight – the so-called hero, is able to cleanse the world from evil old and stale. Chen joined Sentinel to help all living things to defeat the forces of darkness. This hero has a lot of years, that is quite easy to notice in his appearance: a long white beard and wise eyes said that he had previously taken part in the war, changing the course of history. But seeing that Sentinel can't handle it, it again appeared like it's your last chance to win. The purpose of the Bright heroes have always been clear - to destroy so long ago the Burning Legion, and that is why the Holy Knight has such unique abilities.

Abilities

Penitence

Penitence

The speed of the enemy decreases, and the damage he receives additional damage.

Movement slow: 15% / 20% / 25% / 30%
Additional damage: 15% / 20% / 25% / 30%
Duration: 5 / 6 / 7 / 8
Requires mana: 100
Recharge: 14 / 13 / 12 / 11

Notes:
— Locked invulnerability spell.
— Blocked by Linken's Sphere.
— Amplifies all 3 damage types.

Test of Faith

Test of Faith

Checking an enemy unit's faith deals random damage.

Cast range: 600
Minimum damage: 50 / 100 / 150 / 200
Maximum damage: 100 / 200 / 300 / 400
Requires mana 90 / 100 / 110 / 120
Recharge: 24



Notes:
— Damage type: pure.
— Locked invulnerability spell.
— Blocked by Linken's Sphere.
— It is impossible to impose on ancient creeps, Roshan, creeps, heroes, buildings, and wards.

Holy Persuasion

Holy Persuasion

Takes an enemy unit under your control. If the maximum health value of the unit is less than the threshold, the maximum health is raised to this value.

Number of units: 1 / 2 / 3 / 4

Health: 700 / 800 / 900 / 1000
Requires mana: 100
Recharge: 30 / 26 / 22 / 18

Notes:
— When you entice new creep, being already a maximum, one of them dies.
Death no one counted, no one got her any experience.

Hand of God

Hand of God

Fully restores health lured the creeps. Heals all allied heroes regardless of their position on the map. The ability to improve an artifact Aghanim's Scepter: decreases cooldown.

Treatment characters: 200 / 300 / 400
Requires mana 200 / 300 / 400
Range: global
Recharge: 160 / 140 / 120
Cooldown with Aghanim's Scepter: 30

Notes:
— Not blocked by invulnerability spell.
— Controlled units Holy Knight heals completely. Not heal allied units (including illusions).

Test of Faith (Teleport)

Test of Faith (Teleport)

Teleports an allied unit back to the base. Creeps are teleported instantly, while heroes have a delay before teleporting. If cast on Chen, all units controlled by Chen through Holy Persuasion will be teleported to him after a delay.

Cast Range: 600
Teleport Delay: 6 / 5 / 4 / 3
Requires mana: 200
Cooldown: 24

Notes:
— Not blocked by invulnerability spell.
— Leveling Test of Faith (Teleport) automatically levels Test of Faith as well.
— Allied non-hero units and lane creeps can be teleported as well, but like allied heroes, they are not teleported instantly.
— When targeting own units, they are teleported instantly. When targeting self, the teleport takes as long as it does for targeting allied heroes.
— When targeting self, all units under Chen's control (excluding illusions, couriers and wards) are teleported towards Chen, not only creeps from Holy Persuasion.
— When teleporting all creeps to him, they get teleported within a small radius around Chen, so that Chen does not get stuck between his creeps.
— Own illusions are treated like heroes and teleported after the delay.
— Cannot be cast on creep-heroes.