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Goblin Techies

Squee Spleen and Spoon

  • Strength

    17+2

  • Agility

    14+1.3

  • Intelligence

    22+2.9

Advanced Statistics

Damage: 29-31 Armor: 7
Movespeed: 270 Attack range: 700
Attack speed: 1.7 Health: 473
Health per level: 38 Mana: 286
Mana per level: 39

Bio

These goblins warriors underdeveloped physical form, but is very smart and was always in great demand. They are excellent miners, who provide opponents an invisible danger. Also they set traps that immobilize the enemy for a long time. Their intelligence is high, because in order to save an ally they often resort to self-destruction. The owners of Voodoo, without a doubt, worthy of the warriors of the Scourge.

Abilities

Land Mines

Land Mines



Sets camouflaged land mine which will explode when enemies approach. The farther the enemy, the less damage will be done.

Cast range: 100
The area of the whole damage: 200
The area of partial damage: 500
Duration: Until you explode
Damage: 150 / 190 / 225 / 260
Requires mana 60 / 75 / 85 / 100
Recharge: 9 / 8 / 7 / 5

Notes:
— Damage type: physical.
— Not blocked by invulnerability spell.
— Source of damage are the mines themselves, and this means that some of the effects of damage done influence mines, not for Goblin Techies (for example, Blade Mail).
— Landmines that are already installed are not updated when you increase the ability level.
— Mines do not block the path of movement.
— Damage affects enemy ground couriers.

Stasis Trap

Stasis Trap

Puts a stationary invisible trap that stuns nearby enemies when triggered. Is activated 1.5 seconds after activation.

Activation delay trap: 1.5
Detonation delay trap: 1.5
Stun: 2.5 / 3 / 3.5 / 4
Cast range: 150
Area of operation: 450
Area stun: 450
Duration: 360
Requires mana 80 / 110 / 140 / 160
Recharge: 20 / 16 / 13 / 10

Notes:
— Locked invulnerability to magic.
— Provides an overview of around 400 mines.
— Traps do not block the path of movement.Clennam.
— Source of damage are the mines themselves, and this means that some of the effects of damage done influence mines, not for Goblin Techies (for example, Blade Mail).
— Landmines that are already installed are not updated when you increase the ability level.
— Mines do not block the path of movement.
— Damage affects enemy ground couriers.

Suicide Squad, Attack!

Suicide Squad, Attack!



Sacrifices himself for the greater good, dealing massive damage in a large area. Such a death does not give experience and gold to the enemy team. Destroys trees in the area.

Full damage: 500 / 650 / 850 / 1150
Partial damage: 260 / 300 / 340 / 380
The area of the whole damage: 200
The area of partial damage: 500
Cast range: 100
Requires mana 100 / 125 / 150 / 175
Recharge: 160 / 140 / 120 / 100

Notes:
— Damage type: physical.
— Not blocked by invulnerability spell.
— Damage does not affect the enemy couriers.
— Destroys trees in the radius of 500 around Techies after caste.

Remote Mines

Remote Mines



Puts an invisible mine that explodes on detonation. No effect on buildings, lives 10 minutes. The ability can be improved artifact Aghanim's Scepter: increases damage and cast range.

Cast range: 500
Cast range with Aghanim's Scepter: 900
Area of effect: 425
Duration: 600
Damage: 300 / 450 / 600
Damage with Aghanim's Scepter: 450 / 600 / 750
Requires mana 200 / 240 / 300
Cooldown: 10

Notes:
— Damage type: magical.
— Locked invulnerability spell.
 The damage source is the mines themselves, and this means that some of the effects of damage done influence mines, not for Goblin Techies (for example, Blade Mail).
— Provide an overview of radius 500.
Mines 2 level 10% more than at the 1st level and 3rd level 20% more than 1-m i.e., the size of min depends on the damage and LVL.

Focused Detonate

Focused Detonate

Detonates all remote mines in 700 radius.

Cast range: global
Scope: 700
Recharge: 1

Notes:
— If the search radius is not detected any Remote Mines, nothing happens, wasting the cooldown.
— When you use the ability on the area with Remote Mines, then triggered the explosion of mines in the area.

Minefield Sign

Minefield Sign

Sets a warning sign, advising enemies to tread carefully. You can not put more than one character. The ability can be improved by Aghanim's Scepter artifact: within 175 units of all of your mines become immune to True Sight.

Range: 10
Radius immunity to True Sight c Aghanim's Scepter: 175
Duration: 180
Recharge: 300

Notes:
— Not blocked by invulnerability spell.
— This innate ability, it can not be studied.
— The map can be a single character from one character, the second character to the end of the previous leads to the disappearance of the first.
— The sign does not block the point of appearance of the neutral creep.