Faerie Dragon


  • Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 47-58 Armor: 2.08
Movespeed: 295 Attack range: 550
Attack speed: 1.7 Health: 435
Health per level: 19 Mana: 325
Mana per level: 26


While in search of heroes to help in the war against the Scourge, the Sentinel discovered the lost lands of the mysterious Fairy Dragons. After explaining in front of the Fabulous Queen of Agrace, she sent Puck, personal protector, in order to change the course of the war. Despite its small size and complex nature, little dragon proved that it has large, only a seemingly magical force that breaks through the enemy ranks with balls of magic, fairy dust and the ability to overwhelm the whole army of nothing but his imagination. It was a hard lesson to his enemies - the size means nothing in battle, and appearance, in fact, deceptive.


Illusory Orb

Illusory Orb

Produces a magical realm, flying forward at a distance of 1950 and dealing damage in a 200 radius. At any time during the validity of the sphere of the Puck can be in its place, interrupting the spell.

Damage: 70 / 140 / 210 / 280
Requires mana: 150
Recharge: 11

— Damage type: magical.
— Locked invulnerability spell.
— During the flight, you get an overview of the terrain over which it flies.

Wanning Rift

Wanning Rift

Creates a magical dust around the hero, damaging anyone standing around the enemies and temporarily denying them the ability to cast spells.

Radius: 400
Silence: 0.75 / 1.5 / 2.25 / 3
Damage: 100 / 160 / 220 / 280
Requires mana 100 / 110 / 120 / 130
Cooldown: 16

— Damage type: magical.
— Blocked by magic immunity.

Phase Shift

Phase Shift

Teleports the hero to another dimension for a short time, avoiding any damage.

Duration: 0.75 / 1.5 / 2.25 / 3.25
Cooldown: 6

— Not blocked by invulnerability spell.
— During the action of this ability, Puck takes no damage.
— Every order will terminate this ability.
Through the hero cannot pass, even if he was under the influence of this ability.
— Do not use while under the influence of Root-ability.

Dream Coil

Dream Coil

A powerful imagination generates in this region a magic loop, dealing damage and stunning enemies in the capture. If the enemy are removed from the source loop on the 600 loop will be delayed and he will receive damage and will be stunned. The ability can be improved artifact Aghanim's Scepter: increases the damage of rupture of the spiral, prolong its duration, and the stun from rupture of the spiral passes through spell immunity.

Radius of rupture: 600
Stun: 1.5 / 2.25 / 3
Stunning c Aghanim's Scepter: 1.5 / 3 / 4.5
Duration: 6
Duration with Aghanim's Scepter: 8
Damage: 100 / 150 / 200
Additional damage: 100 / 150 / 200
Additional Aghanim's Scepter: 200 / 250 / 300
Requires mana 100 / 150 / 200
Recharge: 75

— Damage type: magical.
— Locked invulnerability spell. Connects, but does not stun units with magic immunity. With Aghanim's Scepter stun passes through magic immunity.