Enigma

Darchrow​

  • Strength

    17+2.1

  • Agility

    14+1

  • Intelligence

    20+3.4

Advanced Statistics

Damage: 42-48 Armor: 4
Movespeed: 300 Attack range: 500
Attack speed: 1.7 Health: 473
Health per level: 38 Mana: 260
Mana per level: 39

Bio

Enigma is one of the most dangerous creatures of the universe, satisfying their hunger and their hatred of hundreds of worlds. Uses allied and enemy troops, as portals for his servants. Strikes enemies with emptiness and gloom, releasing them to the world of self-oblivion and creating an abyss that draws enemies to complete destruction.

Abilities

Malefice

Malefice

Deals damage to the selected hero and it stuns every 2 seconds. Cast range — 600 units. Is triggered three times.

Stun: 0.25 / 0.5 / 0.75 / 1
Damage: 25 / 40 / 55 / 70
Requires mana 110 / 130 / 150 / 160
Recharge: 15

Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Blocked by Linken's Sphere.

Demonic Conversion

Demonic Conversion


Splits a creep into 3 particles Eidolon who live 35 seconds. If Eidolon will make 6 attacks, they will multiply and restore their health.

Health creeps: 180 / 200 / 220 / 240
Damage creeps: 16-24 / 24-32 / 34-42 / 43-51
Requires mana: 170
Cooldown: 35

Notes:
— Damage type: pure (takes away health).
— Turning the enemy creep in Eidolon, you will receive gold and experience for killing him. The transformation of allied creeps don't give experience and gold.
— Cannot be used on ancient creeps, Roshan, couriers, wards, creeps, heroes, and wild boar from Beastmaster, Necronomicon and the forest creeps to the 5th level and above.

Midnight Pulse

Midnight Pulse

Makes all enemies in the targeted area get damaged. Application distance of 700 units. Cast point is 0.1 seconds.

Radius: 550
Duration: 11
Damage per second: 3% / 3.75% / 4.5% / 5.25%
Requires mana 95 / 110 / 125 / 140
Cooldown: 35

Notes:
— Damage type: magical.
— Not blocked by invulnerability spell.
— Several damage from Midnight Pulse stacks.
— Destroys trees in the area.

Black Hole

Black Hole



Causes a black hole that draws in all nearby enemies and causing them damage. The enemy can not attack and move. The ability to improve an artifact Aghanim's Scepter: adds Midnight Pulse damage to Black Hole.

Application distance: 275
Radius: 420
Duration: 4
Damage per second: 55 / 110 / 165
Requires mana 275 / 325 / 375
Recharge: 200 / 190 / 180

Notes:
— Damage type: magical.
— Invulnerability spell is blocked only damage from Black Hole, and the added damage from Midnight Pulse — no. Incapacitate enemies with magic immunity.
— During the enemies cannot use abilities and artifacts.
— The ability can be interrupted.