Ember Spirit


  • Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 52-56 Armor: 1
Movespeed: 310 Attack range: 128
Attack speed: 1.38 Health: 511
Health per level: 38 Mana: 260
Mana per level: 26


In sword forging furnaces of war, something powerful was taking shape. In a desperate bid to make superior weapons a sword smith by the name of Xin captured and bound a fire spirit to his forge. After countless hours of toil, a single pair of swords were born of the enchanted furnace. While holding and admiring the mystical blades the fire spirit was able to pass into Xin's body creating a being born of flesh and flame. Xin became more powerful than the soldiers he was tasked to outfit, and march out himself to dispatch the enemies of warmth and life. Equipped with burning steel and blazing speed, Xin tears through his enemies leaving nothing but a cinder.


Searing Chains

Searing Chains

Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

Search Radius: 400
Max Targets: 2
Damage per Second: 80/60/120/100
Duration: 1/2/2/3
Manacost: 110
Cooldown: 14/12/10/8

Sleight of Fist

Sleight of Fist

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.

Cast Range: 700
Effect Radius: 250/350/450/550
Hero Attack Damage Bonus: 20/40/60/80
Creep Attack Damage Reduction: 50%
Cooldown: 30/22/14/6

Flame Guard

Flame Guard

Surrounds himself with a ring of fire that consumes incoming magic damage. Deals damage in the area. If the shield is knocked off, the damage stops.

Absorption of magical damage: 50 / 200 / 350 / 500
Duration: 8 / 12 / 16 / 20
The damage per second shield: 30/40/50/60
Requires mana: 80/90/100/110
Cooldown: 35

— Damage type: magical.
— Not blocked by invulnerability spell.
— After absorbing magic damage, the shield is terminated, regardless of how many time steps left.

Fire Remnant

Fire Remnant

Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last

Cast Range: 1500
Damage: 100/150/200
Max Charges: 3
Remnant Duration: 45
Charge Replenish Time: 35
Manacost: 150

Ember Spirit also has an additional skill: Activate Fire Remnant.
Select the Fire Remnant to arrive at.

Cast Range: Global
Remnant Damage Radius: 450
Remnant Damage: 100/200/300



Active Fire Remnant

Active Fire Remnant

To choose which Fire Remnant move.

Cast range: Global
Radius: 450
Damage: 100 / 150 / 200

— Damage type: magical.
— Locked invulnerability spell.
— Character is on the location of the nearest Fire Remnant from the point of application of power.
— Destroys trees in the ground within a radius of 200.
— After absorbing magic damage, the shield is terminated, regardless of how many time steps left.