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Earth Spirit

Kaolin

  • Strength

    21+2.9

  • Agility

    17+1.5

  • Intelligence

    18+2.4

Advanced Statistics

Damage: 46-56 Armor: 3
Movespeed: 305 Attack range: 128
Attack speed: 1.7 Health: 549
Health per level: 27 Mana: 234
Mana per level: 26

Bio

Once, at one little village, situated among rocks, attacked the army of darkness. The residents of this village was so defenseless and weak, began to beg for mercy, but they wouldn't listen. Then the most persistent and strong decided to go deep into the mountains, leaving the village children and the elderly. Darkness began to devour the inhabitants one by one, in the village of chaos and disorder. Every corner in this village felt the presence of this darkness. All this the gods saw and were unable to remain indifferent. Then they made their war, a mighty war, able to fight back the darkness. This war called Kaolin. Kaolin subdued stone and steel, and they are all subordinate to him.

Abilities

Boulder Smash

Boulder Smash

Hitting the target, whether ally, enemy, or created stone. The goal moving forward quickly, and causes damage to others. Stone flies on the units, and also stuns the enemies it touched.

 

Stun duration: 0.75 / 1.25 / 1.75 / 2.25

The range of the repulsion of the stones: 2000

The distance of movement objectives: 500 / 600 / 700 / 800

Damage: 50 / 100 / 150 / 200

Requires mana: 100

Recharge: 22 / 18 / 14 / 10

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Completely blocked with Linken's Sphere if applied to the primary target.

— The ability destroys trees.

The enemy is also dealt damage when using. Allies are not damaged when they repel. Damage applies to all enemy units within a radius of broken stone or unit, who pushed. The stun applies to all enemy units within a radius of broken stone. Unit, which is pushed, not getting stun.

Rolling Boulder

Rolling Boulder

After a 0.6 s delay, Kaolin turns into a boulder that rolls in the selected direction and deals damage to enemies.

 

Cast range: 3000

The distance of the passage (using a Stone Remnant): 800 (1600)

The movement speed slow: 80%

Slow duration: 2

Damage: 100

Requires mana: 50

Recharge: 16 / 12 / 8 / 4

 

Notes:

— Damage type: magical.

— Damage blocked by invulnerability to spells and the slowing — no.

— When you roll over the stone, the speed is doubled, the total distance increased to 1600, and deceleration is applied to a target.

— Can move Earth Spirit by impassable terrain. Destroys trees when the ability is used.

Geomagnetic Grip

Geomagnetic Grip

Attracts a friendly unit or stone a copy to yourself. Enemies, which gets the target of a spell, get silence and damage if the target is a stone copy.

 

The duration of silence: 2.5 / 3 / 3.5 / 4

Damage (if the target is stone): 50 / 100 / 150 / 200

Requires mana: 100

Cooldown: 13

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Does not interrupt the reading of the spells of the enemy.

— Geomagnetic Grip doesn't pull the target if it affects Chronosphere, Black Hole or a Duel.

— Can move allies and impassable terrain.

— Destroys trees in the radius of 200 units around the unit while pulling.

Magnetize

Magnetize

Magnetizes units in a small area around him, causing the next few seconds, they take damage. Magnetized units cause nearby stone remnants to explode a copy of it from using this ability on all enemies nearby and launching it again. This can be repeated several times. When stone remnants are destroyed. If the enemy hero is slowed or stunned from Geomagnetic Grip or Rolling Boulder, then the effect is passed on to others. Stone copy of live 6 seconds after the magnetization and then disappear. The ability to improve an artifact Aghanim's Scepter: gives you the ability to Petrify, to turn any hero into an exploding stone copy.

 

Damage per second: 50 / 75 / 100

Requires mana: 100

Recharge: 80

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Checks for the nearest rocks.

— If the affected unit is the rest of the stone, Magnetize gets spread to enemies within a radius of 600 around the rest. If the enemy is within range already have been exposed to Magnetize, it gets updated debuff.

— After buying Aghanim's Scepter, Earth Spirit can not throw or sell it.

Enchant Remnant

Enchant Remnant

Earth Spirit at the time of the charmed character, making of it a stone copy. After 3 seconds, the copy is split, releasing the hero and dealing damage to enemies nearby.

 

Cast range: 600

Damage radius: 300

Duration: 3

Damage: 300

Requires mana: 150

Recharge: 45

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Requires Aghanim's Scepter to unlock powers.

— Can be применtн only on allied and enemy heroes, including their illusions. You can apply on their illusions, but not for themselves.

— The enchanted hero is fully disabled, invulnerable, and responds to the spell Earth Spirit is exactly the same as stone. This means that you can apply any ability, it will work like a stone.

— Damage region from Petrify in the end affects all enemies, not just heroes.

Stone Remnant

Stone Remnant

Call a Stone Remnant to the target location. Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time.

Cast Range: 1100
Max Charges: 6
Charge Restore Time: 30
Remnant Duration: 120

Notes:

— This is an innate ability and does not need to be skilled.
— Kaolin begins the game with and cannot have more than 6 Stone Charges.
— Charges represent the number shown on the status buff icon. It does not mean he can have only 6 remnants on the map.
— It is possible to have up to 9 remnants on the map when placing all 6 remants at once, and then every time after the 30 seconds recharge.
— Double-clicking the ability places a Stone Remnant right infront of Earth Spirit.
— Stone Charges gradually replenish even while dead.
— Stone Remnants can only disappear by expiring after 120 seconds, 8 seconds after being used by Magnetize, or instantly by Rolling Boulder.
— Does not interact with spells which react on spell cast (e.g. Magic Stick, Curse of the Silent, Essence Aura etc.)
— An enemy Rubick can make use of the same remnants when stealing and using one of Earth Spirit's spells (except for Rolling Boulder).