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|Health per level:||57||Mana:||208|
|Mana per level:||13|
Unusual energy charge throws at the enemy. Stuns for a random amount of time. Deals random damage. The damage and stun time is inversely proportional to the (short stun, but more damage).
Cast range: 500
Stun: 1-2 / 1-3 / 1-4 / 2-4
Damage: 75-200 / 100-225 / 125-250 / 150-275
Requires mana: 140
— Damage type: magical.
— Locked invulnerability spell.
— From a flying projectile you can Dodge.
— Stun duration and damage values are shown above the target when hit (visible to allies and enemies).
Chaos Knight is cut temporal and spatial matter, leaving himself and all his illusions to the specified unit. The passage through space also increases the damage of Chaos Knight for the next blow. Teleports Chaos Knight to a random point between him and the selected target. The goal of the hero will be moved to the same point with a difference of 25 units. All illusions within a 1400 radius are transferred along with him, and will make an impact, at the same time.
Additional damage: 60 / 80 / 100 / 120
Requires mana: 50
Recharge: 24 / 18 / 12 / 6
You can't use or bring on enemies immune to spells.
— Illusions don't get bonus damage.
— Blocked by Linken's Sphere.
— Does not interrupt casthouse spells target when using abilities.
Gains a chance to deal additional damage. During a critical attack armor of the victim decreases.
Armor reduction: 5
Duration debate: 8
Critical hit: 125% / 175% / 225% / 275%
— Not blocked by invulnerability spell.
— You can disable it using break.
— May partially be used by illusions, only a critical hit.
Not a unique attack modifier.
— Does not work against buildings and wards.
— Reduces armor to crit.
Causes multiple copies of the hero in another dimension. Illusions do full damage but get additional damage. Call copies removes most of the effects with Chaos Knight. Copies receive 200% of base damage. There is a 50% chance of yet another illusion.
Number of copies: 1 / 2 / 3
Requires mana: 125 / 200 / 275
— Chaos Knight is invulnerable, hidden and protected from spells during the split.
— Resets the current priorities of attacks and spells in Chaos Knight. Applies basic dispersion after use.