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Centaur Warchief


  • Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 55-57 Armor: 3
Movespeed: 300 Attack range: 128
Attack speed: 1.7 Health: 587
Health per level: 57 Mana: 195
Mana per level: 13


It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warchief, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warchief is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warchief defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warchief is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.


Hoof Stomp

Hoof Stomp

Stomping on the ground, deals damage and stuns enemy heroes and creeps in a radius of 315 units.


Stun: 2 / 2.25 / 2.5 / 2.75

Damage: 100 / 150 / 200 / 250

Requires mana: 130

Cooldown: 13



— Damage type: magical.

— Locked invulnerability spell.

Double Edge

Double Edge

The centaur with the force hits an enemy, dealing damage in a small area in front of the hero but the centaur receives the same damage. Centaur cannot kill himself with this ability.


Range: 190

Radius: 150

Damage: 175 / 250 / 325 / 400

Recharge: 8



— Damage type magical.

— Locked invulnerability spell.

— The radius of damage centered around the target, not around the Centaur.

— Deals magic damage to target, and most Centaur.



The ability allows the Centaur to counterattack the enemy. Damage depends on the strength of the Centaur.


Returned damage per hit: 16 / 18 / 20 / 22

Bonus damage for strength: 30% / 42% / 54% / 66%



— Damage type: physical.

— Not blocked by invulnerability spell.

— You can disable it using break.

— Can be used by illusions.

— Triggered at the completion of the attack on Centaur.

— Deals damage to towers.



Allies gain the maximum running speed and the ability to move through creeps. Damage is applied only once. The ability can be improved by Aghanim's Scepter: heroes under the effect of Stampede get reduced damage, and can pass through obstacles, including trees and benches.


Slow duration: 1.5.

Duration: 3.75

Reduce damage received by allies with Aghanim's Scepter: 60%

Damage: 1*str / 2*str / 3*str

Requires mana: 100

Recharge: 90 / 75 / 60



— Damage type: magical.

— Affects allies with magic immunity. No effect on enemies with magic immunity, if the slow effect was delivered to the immune system, the slowdown remains.

— Affects every player-controlled allied units, with the exception of the wards, buildings and illusion Haunt.

— All units under the effect of Stampede cannot be slowed down, but you can disable.

— Aghanim's Scepter allows allies to walk on rocks and causes them to destroy trees around them. It also decreases damage taken from all existing types of damage.