Bounty Hunter


  • Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 45-59 Armor: 6
Movespeed: 315 Attack range: 128
Attack speed: 1.7 Health: 473
Health per level: 38 Mana: 247
Mana per level: 26


When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.


Shuriken Toss

Shuriken Toss

Bounty Hunter throws a shuriken at the enemy, dealing damage. The shuriken will bounce between the marked ability to Track units that are located within 650 from each other.


Cast range: 400

Stun duration: 0.1

Damage: 150 / 225 / 300 / 375

Requires mana: 120 / 130 / 140 / 150

Cooldown: 10



— Damage type: magical.

— Locked invulnerability spell.

Fully blocked by Linken's Sphere, when the primary goal. When the secondary purpose is only blocks damage, but continues to bounce.

— Interrupt the reading of spells.



As a master of the ancient art of Jinada, Gondar strikes with deadly accuracy, not allowing enemies to escape. This is a passive ability. When attacking Gondar land a critical strike and will reduce the speed of the opponents.


Slow duration (sec.): 3

The movement speed slow: 25%

The attack speed slow: 25%

Critical damage: 1,5% / 1,75% / 2,0% / 2,25%

Recharge (sec.): 12/10/8/6



— Not blocked by invulnerability spell.

— You can disable it using break. The current timer for the ability is on the actual shot.

— Cannot be used by illusions.

Not a unique attack modifier.

— The cooldown is not displayed on the icon. It is indicated in the descryption of the ability.

Wind Walk

Wind Walk

Becomes invisible for a short time. Deals additional damage when hitting from stealth. Time of invisibility increases with each level.


Duration: 20 / 25 / 30 / 35

Additional damage: 30 / 60 / 90 / 120

Requires mana: 50

Recharge: 15



— Does not interrupt channeling.

— Allows you to pass through units, including wards.




Hunting down an enemy hero for a certain period of time or until he dies. Allied units near the tracking target get the movement speed bonus. If the target dies, Gondar and his allies receive an additional reward.


Duration: 30

Cast range: 1200

The radius of the additional movement speed: 900

Bonus movement speed: 20%

Extra gold: 200 / 275 / 350

Additional gold allies: 40 / 80 / 120

Requires mana: 50

Cooldown: 4



— Not blocked by invulnerability spell.

— Blocked by Linken's Sphere.

— Illusions are given additional movement speed.

— Can be used on illusion (including Hybrid) and Tempest Double, but does not give gold when they die.

— Movement speed is supported by the aura and has a delay of 0.5 seconds. Multiple auras from different goals does not add up.

Allies who get extra speed from this ability, will receive additional gold in the event of the death of the target.