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  • Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 64-68 Armor: 5
Movespeed: 310 Attack range: 128
Attack speed: 1.7 Health: 587
Health per level: 38 Mana: 208
Mana per level: 13


Rexxar was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Rexxar was five. Afterward Rexxar was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks. Over the coming months, the boy Rexxar sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Rexxar the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.


Wild Axes

Wild Axes

Rexxar hurls his two axes to the specified point on the map. The axes are in flight to the specified point hit the target and back. Each axe can damage unit only once. When flying the axes destroy the trees.


Cast range: 1300

Damage: 70 / 100 / 130 / 160

Requires mana: 120

Cooldown: 13



— Damage type: physical.

— Not blocked by invulnerability spell.

— An enemy unit can only receive damage once per axe. Maximum damage is 140/200/260/320 (to reduce).

Inner Beast

Inner Beast

Wakes the beast inside a friendly allies, increasing their attack speed.


Radius of effect: 900

Increase attack speed: 15% / 25% / 35% / 45%



— You can disable it using Break.

— Illusions can be the source of the aura.

— Aura delay is 0.5 seconds.

Effect does not work on wards and buildings.

Call of the Wild (Hawk)

Call of the Wild (Hawk)

Calls a hawk that moves on the map and gives vision in a certain radius. With a level 3 hawk becomes invisible if not moving for 4 seconds.


Health: 40 / 60 / 80 / 100

Speed: 250 / 275 / 300 / 325

Review of the day (night): 700 (700) / 1000 (800) / 1300 (900) / 1600 (1000)

Duration: 60

Requires mana: 15

Recharge: 40



— Does not destroy the previous call, if this ability is used again before the expiry of the previous hawk.

A hawk will not activate Land Mines while flying over them.

Call of the Wild (Quilbeast)

Call of the Wild (Quilbeast)

Calls of the wild boar, which can attack enemy targets, slowing their movement speed and attack.


Health: 200 / 300 / 400 / 500

The movement speed slow: 10% / 20% / 30% / 40%

The attack speed slow: 10 / 20 / 30 / 40

Duration: 60

Damage: 15 / 30 / 45 / 60

Requires mana: 15

Recharge: 40



— Damage type: physical.

— Does not destroy the previous call, if this ability is used again before the expiry time of the previous boar.

— The slowdown is not blocked by invulnerability spell.

— Re-kick or a kick from another boar not extend the slowdown, but only refreshes the duration.

Primal Roar

Primal Roar

A deafening roar which deals damage and stuns the target. Enemy units near the roar wave get weak damage, their movement speed is reduced by 50% and the attack slows down to 50. Because of the power of the roar, all units between Rexam and his goal is discarded to the side. Primal Roar can be improved artifact Aghanim's Scepter reduces cooldown and increases cast range.


Cast range: 600

Cast range with Aghanim's Scepter: 950

Damage (damage from impetus): 200 (200) / 250 (250) / 300 (300)

Stun duration: 3 / 3.5 / 4

Slow duration: 2 / 3 / 4

Requires mana: 150 / 175 / 200

Recharge: 80 / 75 / 70

Cooldown with Aghanim's Scepter: 45



— Damage type: magical.

— Damage is blocked by spell immunity, the stun not. The secondary goal of having the immunity will not take damage and slow, but will still be discarded.

— Blocked by Linken's Sphere. If the secondary goal, is not blocked.

— You can apply for the courier to stun him.