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|Health per level:||19||Mana:||312|
|Mana per level:||13|
Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.
Damage per second: 15/30/45/60
Cast Range: 600/700/800/900
Search Radius: 225
Move Speed Slow: 20%/30%/40%/50%
Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field.
Attack Speed Bonus: 50/60/70/80
Cast Range: 900
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Cast Range: 2000
Move Speed Slow: 100%
Slow Duration: 0.4/0.5/0.6/0.7
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells(with some exceptions).
Costs: 30%/15%/0% of current Arc Warden's HP and MP
The duplicate cannot use the following items: Wards, Smoke, Refresher Orb.