• Strength


  • Agility


  • Intelligence


Advanced Statistics

Damage: 49-53 Armor: 2.08
Movespeed: 315 Attack range: 128
Attack speed: 1.45 Health: 568
Health per level: 19 Mana: 195
Mana per level: 13


The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.


Mana Break

Mana Break

With each stroke, the hero destroys the enemy unit's mana. Inflicts 60% damage from the mana burned.


Mana burn per hit: 28 / 40 / 52 / 64



— Damage type: physical.

— Unique attack modifier.

— Locked invulnerability spell.

— You can disable it using break.

— Can be used by illusions.

— Does not stack with other mana break abilities.



Teleports the hero a short distance.


The range of the jump: 925 / 1000 / 1075 / 1150

Requires mana: 60

Delay teleportation: 0.4

Recharge: 12 / 9 / 7 / 5



— Can be used to evade flying projectiles


Spell Shield

Spell Shield

Increases resistance to magic damage.


Resistance: 26% / 34% / 42% / 50%



— You can disable it using break.

— Can be used by illusions.

— Combined with other sources of magic resistance.

Mana Void

Mana Void

Enemy hero takes damage for every missing mana. The main purpose gets mini-stunned.The ability aimed at the unit.


Cast range: 600

Radius: 500

Stun: 0.15

Damage per mana: 0.6 / 0.85 / 1.1

Requires mana: 125 / 200 / 275

Recharge: 70



— Damage type: magical.

— Damage is blocked by spell immunity, the stun still works. The damage applies even if the target is immune to spells.

— Completely blocked with Linken's Sphere, only if the main purpose is the owner of the object.

— Only the primary target gets stunned.

— Damage is calculated based on the mana of the primary target and applies to all enemies in the radius.