Rogue Knight

Sven

  • Strength

    23+2.7

  • Agility

    21+2

  • Intelligence

    16+1.3

Advanced Statistics

Damage: 60-62 Armor: 5
Movespeed: 295 Attack range: 128
Attack speed: 1.7 Health: 587
Health per level: 57 Mana: 208
Mana per level: 13

Bio

Follower of the God of Order, Sven has sworn to fight on the side of Light. Born in the family of Knight and Night Elf and ostracized since birth, Sven has gone from the world for solitary existence of meditation and training. In your search for a place in the world, he found his purpose - to keep the innocent from evil. Armed with the sacred blade of Justice and uses his powers to destroy enemies with divine power, rage and anger.

Abilities

Storm Bolt

Storm Bolt

Throws a Magic hammer to the area around the unit, dealing damage and stunning enemies in a radius of 255 in 2 seconds. The main objective is Central.

 

Cast range: 600

The radius of the stun: 255

Stun duration: 2

Damage: 100 / 175 / 250 / 325

Requires mana: 140

Cooldown: 13

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

Fully blocked by Linken's Sphere, when the induced primary target.

— The shell provides an overview 225 radii.

Great Cleave

Great Cleave

Beats Sven splattered in the region of 300 units and deal damage to multiple enemy units in the middle.

 

Radius: 300

Damage to the area: 30% / 42% / 54% / 66%

 

Notes:

— Damage type: physical.

— Not blocked by invulnerability spell.

— You can disable it using break.

— Is not used by illusions.

Not a unique attack modifier.

— Cleave damage is reduced depending on the armor type but not armor.

— Splash damage does not work when attacking wards, buildings or allied units. Wards and buildings are not affected by the split.

Warcry

Warcry

Battle cry of Sven and the nearest friendly troops receive a 12% increase in movement speed and additional armor for 8 seconds.

 

Duration: 8

Bonus movement speed: 12%

Additional armor: 5 / 10 / 15 / 20

Requires mana: 25

Recharge: 32 / 26 / 20 / 14

 

Notes:

— Not blocked by invulnerability spell.

— Cast while channelling Sven when throwing.

God's Strength

God's Strength

Attack power is increased by 25 seconds. Extra damage is calculated based on base damage and your main characteristics. You can avoid the camp during the transformation. The ability to improve an artifact Aghanim's Scepter: God's Strength grants bonus damage to allies in a 900 radius.

 

Duration: 25

Increase attack: 100% / 150% / 200%

Increase attack of allies with Aghanim's Scepter: 50% / 75% / 100%

Requires mana: 100 / 150 / 200

Recharge: 80

 

Notes:

— Not blocked by invulnerability spell.

— Is not used by illusions, but visual effect remains until the end of the illusion.

— Increases damage only from primary attribute and base damage.

— Damage provided by the aura a 900 range and has a delay of 0.5 seconds.

— The damage bonus if the attack is based on the main damage affected allies, and not on damage attacks Sven.