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Nerubian Assassin
Anub'arak
-
Strength
18+2
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Agility
19+2.2
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Intelligence
18+2.1
Advanced Statistics
Damage: | 49-53 | Armor: | 4 |
Movespeed: | 300 | Attack range: | 128 |
Attack speed: | 1.7 | Health: | 492 |
Health per level: | 38 | Mana: | 234 |
Mana per level: | 26 |
Bio
Great herbs lantern Anub'arak fell in the second war pack. King of the Dead, Ner zul, raised him up and promised the best in exchange for the service. To OPS point, he can raise the port of the ship, stunning and injuring them. Nerubian assassin is able to channel his dark powers to strike Cat energy, and those who saw it merges with the ten, no one else could tell.
Abilities
Impale
Prone land powerful ship, then they all enemies in a straight line. The ninth damage and stun the enemies standing in the way of the ship.
Cast range: 700
Stun: 0.75 / 1.25 / 1.75 / 2.25
Damage: 80 / 140 / 200 / 260
Male Requires: 95 / 115 / 135 / 155
Cooldown: 13
The Prime Minister: — Ron Type: Magic. — Locked invulnerability to Scan. — Linken sphere Blocks it. In the hole for Evelyn use to 1225, and the recovery time is to mention up to 7 seconds. — Stealthed units.
Mana Burn
Pole negative energy that burns people from the selected Rage unit is proportional to its intelligence. Mana is the case of damage, the amount of raw man case.
For applications: 600
Sigma mana: 3.5*int / 4*int / 4.5*int / 5*int
Male Requires: 100
Recharge: 28 / 20 / 12 / 4
The Prime Minister: — Ron Type: Magic. — Locked invulnerability to Scan. — Linken sphere Blocks it. — During a Buried range of applications Evelyn to 1050.
Spiked Carapace
At 2.25 seconds enhances chitin armor spikes, preventing and reflecting a portion of damage from each hero and stunning it.
Stun duration: 0.6 / 1.2 / 1.8 / 2.4
Requires mana: 40 Recharge: 23 / 20 / 17 / 14
Notes: — Damage type: pure. — Locked invulnerability spell. — Ability to Burrow spell will instantly apply the stun to all enemies in a radius of 300.
Vendetta
The hero becomes invisible for some time, with the extra movement speed. Any attack made from stealth will deal additional damage. The ability to improve an artifact Aghanim's Scepter: adds a new ability to Burrow.
Increase movement speed: 16% / 18% / 20%
Damage: 250 / 400 / 550
Requires mana 160 / 210 / 260
Recharge: 70 / 60 / 50
Notes:
— Damage type: physical.
— Not blocked by invulnerability spell.
— The damage bonus is not added to the attacks from Nerubian Assassin.
— Attack from Vendetta, you cannot miss the mark.
— Extra damage does not work on buildings and wards.
— Vendetta Nerubian Assasin allows you to pass through other units, including wards, but not through buildings.
— After buying Aghanim's Scepter, Nerubian Assasin can't throw or sell it
Burrow
In a second after using the Nerubian Assassin burrows into the ground. At this time he is invisible and can't move or attack, but has 40% damage resistance and every now restores 1.5% of maximum health and mana. Being underground, it gets better for all of their abilities: Mana Burn and Impale, and Spiked Carapace instantly stuns all enemies in a radius of 300, even if they didn't touch him. When using Vendetta Nerubian Assassin comes out of the ground.
Regeneration from max health/mana per second: 1.5%
Damage reduction: 40%
Range/passing Impale: 450
Impale Cooldown: 7
The range of Mana Burn: 300
The Radius Of The Spiked Carapace: 300
Notes:
— To unlock the ability requires Aghanim's Scepter.
During cooldown, the hero visually is not rotated.
During Burrow Nerubian Assassin to become invisible and disarmed, and he can't move, attack and use Kelen''s Dagger.
— Burrow continues as long as the Nerubian Assasin will not use Unburrow does not use Vendetta or die.
In Burrow, you can still use teleport, and you can also use inventory items.
Unburrow
To dig out of the ground.
Recharge: 0
Notes:
— Replaces Burrow when Nerubian Assasin is already in the Burrow and remains until, until you use Unburrow, Vendetta or die.
— After the application instantly removes all the bonuses granted to the Burrow.
The range of Mana Burn: 300
The Radius Of The Spiked Carapace: 300
Notes:
— To unlock the ability requires Aghanim's Scepter.
During cooldown, the hero visually is not rotated.
During Burrow Nerubian Assassin to become invisible and disarmed, and he can't move, attack and use Kelen''s Dagger.
— Burrow continues as long as the Nerubian Assasin will not use Unburrow does not use Vendetta or die.
In Burrow, you can still use teleport, and you can also use inventory items.