Necrolyte

Rotund'jere

  • Strength

    16+2

  • Agility

    15+1.7

  • Intelligence

    22+2.5

Advanced Statistics

Damage: 44-48 Armor: 2
Movespeed: 290 Attack range: 550
Attack speed: 1.7 Health: 454
Health per level: 38 Mana: 286
Mana per level: 26

Bio

Was killed for heresy by people who called themselves saints, but death only brought him immense hatred for all living. He gets stronger and gets pleasure when his owner dies, the living entity, each step gives death, his very presence drains and dehydrates living creatures. Master of torture and pain, the Necrolyte mercilessly destroy all the weaklings that stood in his way.

Abilities

Death Pulse

Death Pulse



Releases a wave of death from the core of his being, dealing damage to enemies and heals allies. From the pulse of death is impossible to Dodge through magic. Can treat creatures with immunity to magic.

Radius: 475
Treatment: 70 / 90 / 110 / 130
Damage: 125 / 175 / 225 / 275
Requires mana 125 / 145 / 165 / 185
Recharge: 8 / 7 / 6 / 5

Notes:
— Damage type: magical.
— Damage is blocked by spell immunity, but still trying to damage and emits a wave at the enemy. The recovery is not blocked.

Heartstopper Aura

Heartstopper Aura

A deadly aura stops the hearts of opponents, causing them to lose a percentage of their maximum health every second.

Radius: 1200
Max health per second: 0.6% / 0.9% / 1.2% / 1.5%

Notes:
— Damage type: decrease health.
— Not blocked by invulnerability spell.
— You can disable it using break.
— Aura is used illusions.
— Does not affect ancient creeps and Roshan.
— The effect of the ability is delayed by 0.5 seconds.

Sadist

Sadist

Reveling in death and pain, the Necrolyte gets points regeneration of health and mana for the lost health points of the enemy per second. For hero kills give 10 times the bonus.

Duration: 6
Health regeneration: 1 / 2 / 3 / 6
Mana regeneration: 2 / 4 / 6 / 12

Notes:
— Not blocked by invulnerability spell.
— You can disable it using break. Regeneration received before the shutdown cannot be disabled.
— Illusions have a buff, but don't get any regeneration.

Reaper's Scythe

Reaper's Scythe



Makes the specified unit to implement his death. Deals damage depending on how much life the target is missing. Stuns for 1.5 seconds. Damage is dealt after the stun. The ability to improve an artifact Aghanim's Scepter: increases damage, reduces cooldown, and if the hero was killed while under effect reapers Scythe, then he can't use redemption.

Damage per unit absent health: 0.4 / 0.6 / 0.9
Damage per unit absent health Aghanim's Scepter 0.6 / 0.9 / 1.2
Requires mana 175 / 340 / 500
Requires mana with Aghanim's Scepter: 150 / 340 / 500
Recharge: 100 / 85 / 70
Cooldown with Aghanim's Scepter: 70

Notes:
— Damage type: magical.
— Damage is blocked by spell immunity. If the hero was killed under the effect of this ability, he will also get additional respawn time, and also, if you had Aghanim's Scepter — will remain without the possibility of redemption. The stun is not blocked by invulnerability spell.
— Blocked by Linken's Sphere.