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|Health per level:||38||Mana:||260|
|Mana per level:||26|
Reverses the numerical advantage of the enemy against him, dealing damage and receiving 9% movement speed per hero and 3% for every creature within a radius of 330 for 7 seconds. Radius: 1000. Illusions and summoned creatures gain 25% more damage.
Damage: 40 / 80 / 120 / 160
Extra damage for the hero: 20 / 35 / 50 / 65
Additional damage per creep: 14 / 16 / 18 / 20
Requires mana: 100
— Damage type: magical.
— Calculates the damage through spell immune enemies in relation to the number of units. The damage is blocked by spell immunity.
The bonus rate is updated upon each use of the ability depending on how many targets had been damaged.
Press The Attack
Removes all negative spells and effects with the specified ally and increases his attack speed and health regeneration for 5 seconds.
Attack speed: 60 / 80 / 100 / 120
Heal per second: 30 / 40 / 50 / 60
Requires mana: 110
Recharge: 16 / 15 / 14 / 13
— Cannot be used on yourself or allies immune to spells.
— Provides a strong dispersion from the target when used.
Moment of Courage
Once Tresdin'and attack, he gets a chance to show courage, immediately answering his attack on the attack, with a bonus of vampirism.
Vampirism: 55% / 65% / 75% / 85%
Recharge: 2.7 / 2.1 / 1.5 / 0.9
— Not blocked by invulnerability spell.
— You can disable it using break.
— Is not used by illusions.
Not a unique attack modifier.
— Buff lasts 1 second or until a character does not inflict actual strike, depending on which is faster.
The reload time is not displayed on icon ability. It is indicated in the descryption of the ability.
This instant attack does not prevent the current attack. Instant attack can use any attack modifier or any effect of hit as a normal attack. It also means that instant, the attack could miss, if she doesn't have True Strike.
— Can't restore life at the expense of vampirism, if the attack was on the wards, buildings and allied units.
— Triggered after the attack on Legion Commander.
Causes enemy hero to a duel. Both you and the target are forced to attack each other and will be unable to use any items or abilities. The winner will always receive a bonus to attack. Fighting heroes can't use items or abilities. The ability can be improved by Aghanim's Scepter artifact: Duel lasts until one of them dies or the distance between them does not exceed 2 000 units.
Duration: 4 / 4.75 / 5.5
The duration of extra damage: infinite (not counting exceptions)
Extra damage for the win: 10 / 14 / 18
Requires mana: 75
— Not blocked by invulnerability spell.
— Blocked by Linken's Sphere.
— Ability to disable passive skills.
— The duel ends immediately when the distance between them becomes greater than 2000 at any time.
— The loser in the fight — the hero who dies under the buff. There is no victory if both heroes are alive at the end of the validity period. Dueling units don't need to do the final blow to win the Duel. This means that allies and enemies can intervene.
— Force Staff and Geomagnetic Grip to a duel will have no effect, although spending mana and start the cooldown.
— When dueling a unit is defeated, but it has Aegis of the Immortal or Reincarnation, the winner still gets the bonus damage.
— During casting, Assimilate or Supernova on an ally in a duel, the duel ends immediately without a winner.
— Acts on delusions (including Hybrid), but does not increase to the damage. The same applies to the Double of the Tempest, with the only difference being that the double can get the bonus damage (for the remaining duration).