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Earthshaker
Raigor Stonehoof
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Strength
22+2.9
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Agility
12+1.4
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Intelligence
16+1.8
Advanced Statistics
Damage: | 46-56 | Armor: | 3 |
Movespeed: | 310 | Attack range: | 128 |
Attack speed: | 1.7 | Health: | 568 |
Health per level: | 57 | Mana: | 208 |
Mana per level: | 13 |
Bio
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Abilities
Fissure
Hitting the ground, dealing damage and stunning enemies. On the ground for 8 seconds, the furrow length of 1200 units and a width of 225 units, through which you cannot pass.
Stun duration: 1 / 1.25 / 1.5 / 1.75
Range of use: 1400
Damage: 110 / 160 / 210 / 260
Requires mana: 125 / 140 / 155 / 170
Recharge: 15
Notes:
— Damage type: magical.
— Partially blocked by invulnerability spell. Not stuns and does damage immune enemies, but the trench still cannot be units with magic immunity.
— Flying units, and units that can go anywhere (Spectral Dagger, Charge of Darkness Spin Web ) is not blocked by a furrow.
Enchant Totem
The next blow the hero will deal extra damage. The ability persists for 14 seconds. The extra damage depends on the basic characteristics of the hero (power).
Recharge: 5
The bonus damage: 100% / 200% / 300% / 400%
Requires mana: 20 / 30 / 40 / 50
Notes:
— Not blocked by invulnerability spell.
— Additional damage is only triggered after a successful attack. Blunder loses the effect of the ability.
— Bonus damage is calculated from the primary attribute Eathshaker.
— Ability cannot be combined with the rune of double damage.
Aftershock
Once the character casts a spell, the ground beneath him shudders in a radius of 300 units, dealing damage to nearby units and stunning them.
Duration: 0.6 / 0.9 / 1.2 / 1.5
Radius: 300
Damage: 50 / 75 / 100 / 125
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— You can disable it using break.
— Can be used by illusions (useful for Hybrid)
— Using items does not trigger Aftershock.
Echo Slam
Caused earthquakes in the region of 500 units. Each unit in the field of earthquake generates an echo that deals additional damage. No effect on characters in stealth. The Echo Slam ability can be improved by Aghanim's Scepter artifact: twice reflected from the heroes.
Damage from the shock wave: 200 / 265 / 340
Damage from echo: 40 / 55 / 70
Requires mana 145 / 205 / 265
Recharge: 150 / 130 / 110
Notes:
— Damage type: magical.
— Partially blocked by magic immunity. Damage is blocked by spell immunity, but it still causes a wave of echo.
— Has time of application.