Dwarven Sniper

Kardel Sharpeye

  • Strength

    16+1.7

  • Agility

    21+2.5

  • Intelligence

    15+2.6

Advanced Statistics

Damage: 36-42 Armor: 2
Movespeed: 290 Attack range: 550
Attack speed: 1.7 Health: 454
Health per level: 19 Mana: 195
Mana per level: 26

Bio

Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.

Abilities

Shrapnel

Shrapnel

Shoots shrapnel through the area. Units affected by the shrapnel are slowed and receive damage over time.

 

The maximum number of charges: 3

Duration: 10

The movement speed slow: 15% / 20% / 25% / 30%

Damage per second: 12 / 24 / 36 / 48

Requires mana: 50

Recharge it one charge: 55

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Reveals fog of war in the actions pane.

— Does not damage buildings.

Headshot

Headshot

A shot to the head deals bonus damage and slows enemies for a short period of time.

 

The chance of being hit in the head: 40%

Slow duration: 0.5

The movement speed slow: 100

The attack speed slow: 100%

Additional damage: 15 / 40 / 65 / 90

 

Notes:

— Damage type: physical.

— Not blocked by invulnerability spell.

— You can disable it using break.

— Is not used by illusions.

— Ability does not guarantee 100% hit and can miss

Take Aim

Take Aim

Sniper hones your shooting skills, which allows him to fire at longer distances.

 

The increase in range attack: 100 / 200 / 300 / 400

 

Notes:

— Not blocked by magic immunity.

— You cannot disable it using break.

— Can be used by illusions.

Assassinate

Assassinate

The sniper takes aim, and then has a strong shot at a great distance.

 

Range: 2000 / 2500 / 3000

Time of application: 1.7

Damage: 320 / 485 / 650

Requires mana: 175 / 275 / 375

Recharge: 20 / 15 / 10

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Blocked by Linken's Sphere.

— The projectile flies at a speed of 2500 and can be avoided. From a shell you can't Dodge with invisibility.

— Stuns for 0.01 seconds.