Demon Witch

Lion

  • Strength

    16+1.7

  • Agility

    15+1.5

  • Intelligence

    22+3

Advanced Statistics

Damage: 49-55 Armor: 1
Movespeed: 290 Attack range: 600
Attack speed: 1.7 Health: 454
Health per level: 38 Mana: 286
Mana per level: 26

Bio

Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion’s rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.

Abilities

Impale

Impale

Pierces the huge earth spikes in a straight line, deals damage, stuns and knocks enemy units into the air above the place where they stand.

 

Duration: 0.5 / 1 / 1.5 / 2

Damage: 80 / 140 / 200 / 260

Requires mana: 100 / 120 / 145 / 170

Recharge: 12

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— It is just damage to one target Linken's Sphere if the ability is aimed at you. And continues to work on the remaining units. If used on an area that does not block.

— When Impale affects invisible units, visual effects units below are still visible.

Voodoo

Voodoo

Transforms an enemy unit into a random creature, disables special properties.

 

Duration: 2.5 / 3 / 3.5 / 4

Requires mana: 125 / 150 / 175 / 200

Recharge: 30 / 24 / 18 / 12

 

Notes:

— Locked invulnerability spell.

— Blocked by Linken's Sphere.

— Instantly destroys illusions.

— The goal is to have a base speed of 140 points per second, but the effects giving the maximum speed, not removed.

Mana Drain

Mana Drain

Collects magical energy of a specified enemy unit, taking away his mana every second

 

Duration: 5

Pumping mana per second: 20 / 40 / 60 / 120

Requires mana: 10

Recharge: 20 / 15 / 10 / 5

 

Notes:

— Locked invulnerability spell.

— Blocked by Linken's Sphere.

— Can be applied only to units that have mana pool. The ability is deactivated when the target goes out of sight, it becomes immune to spells or invulnerable exceeds the break distance or mana.

— The ability can be interrupted.

— Instantly destroys illusions in the first interval of abilities.

Finger of Death

Finger of Death

Immediately damages a target, twisting her inside out. Causes serious damage. The ability Finger of Death can be improved artifact Aghanim's Scepter: increases damage and decreases cooldown, and also has units in the region.

 

The range with Aghanim's Scepter: 300

Damage: 600 / 725 / 850

Damage with Aghanim's Scepter: 725 / 875 / 1025

Requires mana: 200 / 420 / 650

Recharge: 160 / 100 / 40

Cooldown with Aghanim's Scepter: 100 / 60 / 20

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Blocked by Linken's Sphere.

Between the spell and dealing damage there is a delay in 0.25 seconds, allowing you to avoid damage.