Hello ladies and gentlemen! Today we will talk with a person without whom our beloved Dota would not look like herself.
He is almost always in the shadows, but not one update comes out without his participation. Meet Dota Developer - BOEBAKA
iCCup.Kabz()n: Hello Voevaka, tell us a little about yourself, what you think is necessary
BOEBAKA: – Hello. I am a generalist, I can figure out anything, as long as there is an opportunity, desire and time.
iCCup.Kabz()n: How and when did you start getting involved in DotA development, is it related to your main activity or is it just a hobby?
BOEBAKA: – It so happened that for more than 12 years I have been doing DotA on the vario engine, unfortunately only in my free time. Life is simply riddled with some kind of ridiculous activities that interfere with doing what you love.
iCCup.Kabz()n: In statics, your specialization looks like: "Modeling & Effects", tell us about the specifics of your work in iCCup.Dota.
BOEBAKA: – I started with this, and this is the main specialization. Then the landscape / design (relief) of the map "pulled itself up". Here the interaction with the code has already started, since there are a lot of "special areas" on the map, written in the code. Well, there are ranges of towers, spawns and reference points for creep movement, etc. and so on. When an opportunity and / or need arises, I write technical specifications for the development of all kinds of mechanics.
This cannot be conveyed to a non-specialist / not familiar with the subject. Otherwise, you can get by with the universal phrase "Creativity and logic" =)
iCCup.Kabz()n: Which features of your work seem most interesting to you, and which are difficult?
BOEBAKA: –If an artist draws something with an emphasis on artistry, then I work more like an architect - a lot of calculations, logistical connections. And all this in the end should be beautiful, well, as much as possible =)
Read full interview here